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4E Burnout - What to do next?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5788987" data-attributes="member: 19675"><p>My response to something like this is "<strong><em>take a break</em></strong>"- everyone needs one, even from things they enjoy.</p><p></p><p>I had to take a break from GMing for a few years. I had hit a creative wall with GMing FRPGs, and few people in our group enjoy anything but FRPGs.</p><p></p><p>If it wasn't for our group's current 3.5Ed game being on hiatus because <em>that</em> guy needed a break, we wouldn't be playing 4Ed at all. Someone in the group stepped up and said he'd run a campaign, and voila! And those who don't like 4Ed <em>at all</em> have been taking a break from the group to do things like try hockey.</p><p></p><p>So...let's say you're just looking for a different RPG to try.</p><p></p><p>Let's assume you want to stick with FRPGs, just for argument's sake. There are lots of good ones.</p><p></p><p>My personal prejudice- and thus recommendation- towards HERO now shows up, and use it to runa fantasy game. Yes, it's a math-y game...in PC gen, but after that, everything you need is on the sheet in front of the player. You might never open the book during play.</p><p></p><p>Why HERO? Because with it, you can play an amalgam fantasy campaign culling the best kinds of stuf from all editions of D&D. Someone who wants a Vancian caster can play one right alongside an AEDU Warlock.</p><p></p><p>Strictly speaking, all you need is the core book (3Ed-5th revised) or books for 6th. Other books- Ultimate Martial Artist, Fantasy HERO, etc.- would add spa few additional things you'd like and would save you the hassle of starting out everything yourself.</p><p></p><p>And the Pre-6th books are pretty cheap.</p><p></p><p>Bonus: if you like the game, you can try it for other genres...supers, of course, sci-fi...whatever.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5788987, member: 19675"] My response to something like this is "[B][I]take a break[/I][/B]"- everyone needs one, even from things they enjoy. I had to take a break from GMing for a few years. I had hit a creative wall with GMing FRPGs, and few people in our group enjoy anything but FRPGs. If it wasn't for our group's current 3.5Ed game being on hiatus because [I]that[/I] guy needed a break, we wouldn't be playing 4Ed at all. Someone in the group stepped up and said he'd run a campaign, and voila! And those who don't like 4Ed [I]at all[/I] have been taking a break from the group to do things like try hockey. So...let's say you're just looking for a different RPG to try. Let's assume you want to stick with FRPGs, just for argument's sake. There are lots of good ones. My personal prejudice- and thus recommendation- towards HERO now shows up, and use it to runa fantasy game. Yes, it's a math-y game...in PC gen, but after that, everything you need is on the sheet in front of the player. You might never open the book during play. Why HERO? Because with it, you can play an amalgam fantasy campaign culling the best kinds of stuf from all editions of D&D. Someone who wants a Vancian caster can play one right alongside an AEDU Warlock. Strictly speaking, all you need is the core book (3Ed-5th revised) or books for 6th. Other books- Ultimate Martial Artist, Fantasy HERO, etc.- would add spa few additional things you'd like and would save you the hassle of starting out everything yourself. And the Pre-6th books are pretty cheap. Bonus: if you like the game, you can try it for other genres...supers, of course, sci-fi...whatever. [/QUOTE]
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