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4E Burnout - What to do next?
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<blockquote data-quote="Mercurius" data-source="post: 5789286" data-attributes="member: 59082"><p>Yeah, I hear you, but I don't think it is burnout from gaming altogether (reading back over what I wrote, I probably didn't communicate that well).</p><p></p><p>And, truth be told, as a group we're still enjoying the game, but it is more a matter of <em>liking </em>it rather than <em>loving </em>it. I'd like to get back to at least <em>really liking </em>it.</p><p></p><p></p><p></p><p>I had to take a break from DMing about six months ago, which is why the other fellow took over. I'm starting to feel that urge again, although it will be tricky scheduling preparation into my life as most of my free creative energy is going to writing a novel.</p><p></p><p>So whatever I run next, I want it to be require relatively little preparation--some is fine, but I'd prefer 1-3 hours between sessions, rather than 4+.</p><p></p><p></p><p></p><p>Thanks for the suggestion. HERO is actually a game I've never even owned, so I'm tempted to at least pick up a copy of the core rules. Which edition do you recommend?</p><p></p><p>That said, there are a few games that I'd probably give a shot to first, but I'd at least like to check it out.</p></blockquote><p></p><p></p><p></p><p>As I said to Danny above, it is more a matter of ongoing mild-to-moderate frustrations with aspects of 4E play, and wanting to either make some tweaks or try something a bit different. But you're right: we should have a group discussion about "The Road Forward."</p><p></p><p></p><p></p><p>I've always been impressed by Savage Worlds and maybe it is worth a shot...</p><p></p><p></p><p></p><p>I did, but I'm assuming it will be some time before one will be able to run a full-fledged campaign with the rules. I imagine that they'll be sending out bits and pieces for people to try out rather than the core rules to start? </p><p></p><p></p><p></p><p>I got this a couple weeks ago and am really tempted to give it a shot. I'm not sure how it will feel going from 4E to Pathfinder; I'm curious as to what I will miss, what it will feel like (it has been eight or nine years since I played 3.5). Maybe I'll start a separate thread about "4E to Pathfinder."</p><p></p><p></p><p></p><p>This is excellent advice and pretty much where I had come to in my DMing (it also led to a few character deaths, something that hasn't happened--or even come close to happening--with the new DM, which I think has taken a bit of the sense of danger and excitement out of combats for some at the table).</p><p></p><p></p><p></p><p>See above. I'm thinking of this and plan on starting a thread about it.</p><p></p><p></p><p></p><p>This is worth a shot. I'm tempted to run a short SWSE game for the fun of it.</p><p>[/QUOTE]</p>
[QUOTE="Mercurius, post: 5789286, member: 59082"] Yeah, I hear you, but I don't think it is burnout from gaming altogether (reading back over what I wrote, I probably didn't communicate that well). And, truth be told, as a group we're still enjoying the game, but it is more a matter of [I]liking [/I]it rather than [I]loving [/I]it. I'd like to get back to at least [I]really liking [/I]it. I had to take a break from DMing about six months ago, which is why the other fellow took over. I'm starting to feel that urge again, although it will be tricky scheduling preparation into my life as most of my free creative energy is going to writing a novel. So whatever I run next, I want it to be require relatively little preparation--some is fine, but I'd prefer 1-3 hours between sessions, rather than 4+. Thanks for the suggestion. HERO is actually a game I've never even owned, so I'm tempted to at least pick up a copy of the core rules. Which edition do you recommend? That said, there are a few games that I'd probably give a shot to first, but I'd at least like to check it out. [/QUOTE] As I said to Danny above, it is more a matter of ongoing mild-to-moderate frustrations with aspects of 4E play, and wanting to either make some tweaks or try something a bit different. But you're right: we should have a group discussion about "The Road Forward." I've always been impressed by Savage Worlds and maybe it is worth a shot... I did, but I'm assuming it will be some time before one will be able to run a full-fledged campaign with the rules. I imagine that they'll be sending out bits and pieces for people to try out rather than the core rules to start? I got this a couple weeks ago and am really tempted to give it a shot. I'm not sure how it will feel going from 4E to Pathfinder; I'm curious as to what I will miss, what it will feel like (it has been eight or nine years since I played 3.5). Maybe I'll start a separate thread about "4E to Pathfinder." This is excellent advice and pretty much where I had come to in my DMing (it also led to a few character deaths, something that hasn't happened--or even come close to happening--with the new DM, which I think has taken a bit of the sense of danger and excitement out of combats for some at the table). See above. I'm thinking of this and plan on starting a thread about it. This is worth a shot. I'm tempted to run a short SWSE game for the fun of it. [/QUOTE]
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