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4E Burnout - What to do next?
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<blockquote data-quote="Mercurius" data-source="post: 5790335" data-attributes="member: 59082"><p>Well, basically because I was one of the many who, when 3E came out, sighed in relief and said "Finally, a D&D rules system that isn't anachronistic and clunky and has been updated to the post 1990-era with a core mechanic!"</p><p></p><p>I like the slicker rules of WotC-era D&D, but I want more of an in-play feel of improvisation, or at least more room for it. I like 4E tactics and powers, just as I don't mind using miniatures--but, like miniatures, I don't want to always have to use powers/tactics (and miniatures). I want a game that is more flexible in terms of being able to go back and forth between ad hoc/improv and tactical powers and maneuvers.</p><p></p><p>The more I think about this, the more I'm tempted to run what would essentially be my best guess at what 5E will look like, using a Pathfinder Adventure Path for inspiration. Or I might try to run a simplified version of PF with elements of 4E and C&C...I'm still up in the air, really.</p><p></p><p>But what I don't want to do is go back to things like THACO or combat tables; the closest I would get to playing a retro game would be C&C.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 5790335, member: 59082"] Well, basically because I was one of the many who, when 3E came out, sighed in relief and said "Finally, a D&D rules system that isn't anachronistic and clunky and has been updated to the post 1990-era with a core mechanic!" I like the slicker rules of WotC-era D&D, but I want more of an in-play feel of improvisation, or at least more room for it. I like 4E tactics and powers, just as I don't mind using miniatures--but, like miniatures, I don't want to always have to use powers/tactics (and miniatures). I want a game that is more flexible in terms of being able to go back and forth between ad hoc/improv and tactical powers and maneuvers. The more I think about this, the more I'm tempted to run what would essentially be my best guess at what 5E will look like, using a Pathfinder Adventure Path for inspiration. Or I might try to run a simplified version of PF with elements of 4E and C&C...I'm still up in the air, really. But what I don't want to do is go back to things like THACO or combat tables; the closest I would get to playing a retro game would be C&C. [/QUOTE]
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