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4E Burnout - What to do next?
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<blockquote data-quote="JiffyPopTart" data-source="post: 5798649" data-attributes="member: 4881"><p>Just want to leave an anecdote here for a similar situation...</p><p></p><p>I burned out on 4e around when Essentials came rolling out. Unfortunately everyone else was still playing it so I stuck with it out of having nothing better to do. Finally I couldn't do it anymore and took a hiatus. Then the group took a small hiatus to boot.</p><p></p><p>We have since reconvened and started playing Labryinth Lord (Although its really just a clone of D&D and AD&D 1e both simplified a bit).</p><p></p><p>I can't describe the enjoyment I had at exploring an empty and abandoned gatehouse just like the old days. No HP to spare, one hit away from dying at all times, the only thing keeping you going is the healthy paranoia of assuming death behind every corner.</p><p></p><p>It was such a 180 degree turn from starting off in 4e where all encounters are balanced to provide just so much reduction of you resources, where you really have to try hard to kill off your character, and where everything on your sheet had something to do with combat on a grid.</p><p></p><p>I suggest you guys pick up any old-school game you guys agree on if for nothing else than to inject some creativity back into your game to decide on where to go next.</p><p></p><p>DS</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 5798649, member: 4881"] Just want to leave an anecdote here for a similar situation... I burned out on 4e around when Essentials came rolling out. Unfortunately everyone else was still playing it so I stuck with it out of having nothing better to do. Finally I couldn't do it anymore and took a hiatus. Then the group took a small hiatus to boot. We have since reconvened and started playing Labryinth Lord (Although its really just a clone of D&D and AD&D 1e both simplified a bit). I can't describe the enjoyment I had at exploring an empty and abandoned gatehouse just like the old days. No HP to spare, one hit away from dying at all times, the only thing keeping you going is the healthy paranoia of assuming death behind every corner. It was such a 180 degree turn from starting off in 4e where all encounters are balanced to provide just so much reduction of you resources, where you really have to try hard to kill off your character, and where everything on your sheet had something to do with combat on a grid. I suggest you guys pick up any old-school game you guys agree on if for nothing else than to inject some creativity back into your game to decide on where to go next. DS [/QUOTE]
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