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<blockquote data-quote="conanb" data-source="post: 5110694" data-attributes="member: 17930"><p>I must say that I agree with the OP on more prep time. </p><p></p><p>Let me explain first what type of DM I am. I am a minimal prep time DM who likes to have monsters and people on hand that I can toss in on the fly depending on what the players are doing. The players in my game have free reign to do what they want and then the bad guys respond to that. They decide to not storm the bad guys headquarters, but instead seek out the enemies allies and recruit them to attack the place instead. Or trail the messenger to the next link up the chain, etc.</p><p></p><p>But what I've found with 4E is that the combats are much more interesting if you work in terrain features, monsters, and other things to interact with during combat that are balanced prior to the fight. That means for me to still play the game I like requires me to not just create monsters to use on the fly, but terrain features, possible places for fights, etc. </p><p></p><p>See I don't randomly pick 3 monsters from the book that are controller, minion, and soldier. I like to have a reason and story behind why all my creatures are working together. More work. </p><p></p><p>Overall, 4E has greatly increased my prep time as a DM who doesn't like to run games with pre-set encounters that I have the players run into no matter what they are doing or where they go. When I play like that 4E seems very forced to me. </p><p></p><p>I must say that overall I really like 4E but for a DM like me it has greatly increased my prep time and on that point I totally agree with the OP. 4E is a lot of work for my DMing style, which I think puts me and the OP in the same DM style. That obviously isn't the same as those who say it's greatly reduced prep time. We have different styles and 4E doesn't work for all DM or player styles.</p></blockquote><p></p>
[QUOTE="conanb, post: 5110694, member: 17930"] I must say that I agree with the OP on more prep time. Let me explain first what type of DM I am. I am a minimal prep time DM who likes to have monsters and people on hand that I can toss in on the fly depending on what the players are doing. The players in my game have free reign to do what they want and then the bad guys respond to that. They decide to not storm the bad guys headquarters, but instead seek out the enemies allies and recruit them to attack the place instead. Or trail the messenger to the next link up the chain, etc. But what I've found with 4E is that the combats are much more interesting if you work in terrain features, monsters, and other things to interact with during combat that are balanced prior to the fight. That means for me to still play the game I like requires me to not just create monsters to use on the fly, but terrain features, possible places for fights, etc. See I don't randomly pick 3 monsters from the book that are controller, minion, and soldier. I like to have a reason and story behind why all my creatures are working together. More work. Overall, 4E has greatly increased my prep time as a DM who doesn't like to run games with pre-set encounters that I have the players run into no matter what they are doing or where they go. When I play like that 4E seems very forced to me. I must say that overall I really like 4E but for a DM like me it has greatly increased my prep time and on that point I totally agree with the OP. 4E is a lot of work for my DMing style, which I think puts me and the OP in the same DM style. That obviously isn't the same as those who say it's greatly reduced prep time. We have different styles and 4E doesn't work for all DM or player styles. [/QUOTE]
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