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<blockquote data-quote="Cyronax" data-source="post: 5110834" data-attributes="member: 822"><p>Its hard to know all the features of your campaign or your group. BUT ... it sounds like there is an antagonistic vibe coming from that player. Does this player min-max the group in order to 'save' them from what he or she see as DM fiat? Rightly or wrongly I've gamed with people who see the DM role to be the 'enemy.' </p><p></p><p>I could easily see how 4e (more so than 3.x) could let a min-maxer control freak slow down the pace of a session. The game is all about entering 'an encounter.' Now however that concept plays out on your table could vary, but does this particular player min-max and lead the party into situations where they can get their full suite of at-will, daily, but mainly encounter powers? </p><p></p><p>Its been said several times here, but talking to your group maturely about the subject is the way to go, IMO. </p><p></p><p>When I DM, I tend to keep it fast and loose and will handwave combats that are beneath the current level of the party. In a recent adventure that had the party conducting a full day of multiple encounters, I simply said that they waded through several score of minions and I had them deduct a surge or two. It is a little 'fiat-ish' but it saved valuable time (probably about an hour real time) and I was able to move them out-out-of-game towards the climactic (and very long and complex) battle with the BBEG. </p><p></p><p>As to DM Prep time, my work load has totally decreased. It was a very noticeable decrease for the first year of 4e (compared to 3.X), but come last August I found the WotC Adventure Tools - Monster Builder. That program -- so much more than the Compendium (which is also great) -- made DMing so much more fun. I also was better able to understand the rules behind monsters ... which really helped me DM. </p><p></p><p>C.I.D.</p></blockquote><p></p>
[QUOTE="Cyronax, post: 5110834, member: 822"] Its hard to know all the features of your campaign or your group. BUT ... it sounds like there is an antagonistic vibe coming from that player. Does this player min-max the group in order to 'save' them from what he or she see as DM fiat? Rightly or wrongly I've gamed with people who see the DM role to be the 'enemy.' I could easily see how 4e (more so than 3.x) could let a min-maxer control freak slow down the pace of a session. The game is all about entering 'an encounter.' Now however that concept plays out on your table could vary, but does this particular player min-max and lead the party into situations where they can get their full suite of at-will, daily, but mainly encounter powers? Its been said several times here, but talking to your group maturely about the subject is the way to go, IMO. When I DM, I tend to keep it fast and loose and will handwave combats that are beneath the current level of the party. In a recent adventure that had the party conducting a full day of multiple encounters, I simply said that they waded through several score of minions and I had them deduct a surge or two. It is a little 'fiat-ish' but it saved valuable time (probably about an hour real time) and I was able to move them out-out-of-game towards the climactic (and very long and complex) battle with the BBEG. As to DM Prep time, my work load has totally decreased. It was a very noticeable decrease for the first year of 4e (compared to 3.X), but come last August I found the WotC Adventure Tools - Monster Builder. That program -- so much more than the Compendium (which is also great) -- made DMing so much more fun. I also was better able to understand the rules behind monsters ... which really helped me DM. C.I.D. [/QUOTE]
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