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4e Buyers remorse
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<blockquote data-quote="conanb" data-source="post: 5110925" data-attributes="member: 17930"><p>But see in my game the players may or may not ever go there. Sure there is a bandit camp in the woods, but my players might go fight them directly, lay a trap, skip them and hire someone else to fight them and continue searching for the mystical key, decide to do none of that and attack the merchant across the street. I feel that the point of a tabletop RPG is for players to do whatever they think their characters would do. And although there may be bandits in the woods, I would say that my group might go stop them only 50% of the time. </p><p></p><p>I suppose that goes along with my view of what a DM is. I am referree of their actions. I interpret the consequences of their choices and the effect those have on the world. Yes there is usually a greater story going on, but choosing not to participate in that story is a valid choice for how that story rolls forward. If the players choose not do anything about the bandits, then they're attacks on the local village continue unabated. Perhaps then the evil sorceror will have his plan to take over the land move one step forward unopposed. Either way I leave it in my player's hands to decide and take part in the world.</p></blockquote><p></p>
[QUOTE="conanb, post: 5110925, member: 17930"] But see in my game the players may or may not ever go there. Sure there is a bandit camp in the woods, but my players might go fight them directly, lay a trap, skip them and hire someone else to fight them and continue searching for the mystical key, decide to do none of that and attack the merchant across the street. I feel that the point of a tabletop RPG is for players to do whatever they think their characters would do. And although there may be bandits in the woods, I would say that my group might go stop them only 50% of the time. I suppose that goes along with my view of what a DM is. I am referree of their actions. I interpret the consequences of their choices and the effect those have on the world. Yes there is usually a greater story going on, but choosing not to participate in that story is a valid choice for how that story rolls forward. If the players choose not do anything about the bandits, then they're attacks on the local village continue unabated. Perhaps then the evil sorceror will have his plan to take over the land move one step forward unopposed. Either way I leave it in my player's hands to decide and take part in the world. [/QUOTE]
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