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<blockquote data-quote="Shemeska" data-source="post: 4884270" data-attributes="member: 11697"><p>A generic 4e PoL cosmology exists, but it isn't Planescape. Different cosmology, different in-game history, no Blood War, the goofy 4e alignment system, etc. It ripped a few scattered things out of Planescape, but then scrubbed off lots of details like serial numbers for a stolen gun at a shifty pawn shop. They warped things to fit the 4e default, rather than adapting the 4e rules to fit setting material, which is utterly backwards to me.</p><p></p><p>They've put Planescape through the 4e setting chopshop to plug bits into the default PoL World Axis cosmology, which to me makes it pretty clear that they won't release a 4e Planescape, because it would compete with the 4e default cosmology.</p><p></p><p>It's really a pity that they did the generic 4e cosmology before they knew the reaction that their treatment of FR would gather, and then presumably learned some lessons about what not to do to settings (which they seem to have learned at least some things on for 4e Eberron). If they had, they might have left Planescape alone or actually done a Planescape setting as itself. I don't think the current design team would handle Planescape well (the 3e Planar Handbook and BoED came largely from the same group, and were not exactly received well), especially given the design precepts in 4e that so far seem to dictate that settings will adapt to core 4e, with setting detail and continuity taking a back seat to force-fitting generic 4e concepts in.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 4884270, member: 11697"] A generic 4e PoL cosmology exists, but it isn't Planescape. Different cosmology, different in-game history, no Blood War, the goofy 4e alignment system, etc. It ripped a few scattered things out of Planescape, but then scrubbed off lots of details like serial numbers for a stolen gun at a shifty pawn shop. They warped things to fit the 4e default, rather than adapting the 4e rules to fit setting material, which is utterly backwards to me. They've put Planescape through the 4e setting chopshop to plug bits into the default PoL World Axis cosmology, which to me makes it pretty clear that they won't release a 4e Planescape, because it would compete with the 4e default cosmology. It's really a pity that they did the generic 4e cosmology before they knew the reaction that their treatment of FR would gather, and then presumably learned some lessons about what not to do to settings (which they seem to have learned at least some things on for 4e Eberron). If they had, they might have left Planescape alone or actually done a Planescape setting as itself. I don't think the current design team would handle Planescape well (the 3e Planar Handbook and BoED came largely from the same group, and were not exactly received well), especially given the design precepts in 4e that so far seem to dictate that settings will adapt to core 4e, with setting detail and continuity taking a back seat to force-fitting generic 4e concepts in. [/QUOTE]
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