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<blockquote data-quote="Obryn" data-source="post: 4884353" data-attributes="member: 11821"><p>Remember that settings aren't the investments they used to be. A 4e setting isn't an ongoing product line with support ad-infinitum. It's a pair of books and an adventure.</p><p></p><p>FWIW, I think 4e could do right by Spelljammer very easily. It's a wahoo setting - even moreso than Eberron - with a lot of chances for swashbuckling flair. Honestly, I think it's a better fit for 4e than it was even for 2e. High adventure is 4e's thing, and I can't think of many adventures higher than Spelljammer.</p><p></p><p></p><p>I'd also love a Dark Sun revival. I wouldn't expect to love the entire setting, but seriously? <strong>I don't much care. </strong>I'd look at it as the best mechanical toolbox possible for the setting flavor in my original box set. Frankly, TSR already did crazy and unpalatable things to it - so it's not like I even enjoy where they left the setting off. I would give it a fair shake, though - like I said, even where Dark Sun left off is hardly Dark Sun at all.</p><p></p><p>NOW. With that said, I don't see what new races and classes Spelljammer would need. Honestly, I don't know how they'd fill a Player's Guide. I mean, there's Giff, but really who cares much about them? Dark Sun has a much clearer collection of unique races & classes to offer. Also - elemental power source, anyone?</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 4884353, member: 11821"] Remember that settings aren't the investments they used to be. A 4e setting isn't an ongoing product line with support ad-infinitum. It's a pair of books and an adventure. FWIW, I think 4e could do right by Spelljammer very easily. It's a wahoo setting - even moreso than Eberron - with a lot of chances for swashbuckling flair. Honestly, I think it's a better fit for 4e than it was even for 2e. High adventure is 4e's thing, and I can't think of many adventures higher than Spelljammer. I'd also love a Dark Sun revival. I wouldn't expect to love the entire setting, but seriously? [B]I don't much care. [/B]I'd look at it as the best mechanical toolbox possible for the setting flavor in my original box set. Frankly, TSR already did crazy and unpalatable things to it - so it's not like I even enjoy where they left the setting off. I would give it a fair shake, though - like I said, even where Dark Sun left off is hardly Dark Sun at all. NOW. With that said, I don't see what new races and classes Spelljammer would need. Honestly, I don't know how they'd fill a Player's Guide. I mean, there's Giff, but really who cares much about them? Dark Sun has a much clearer collection of unique races & classes to offer. Also - elemental power source, anyone? -O [/QUOTE]
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