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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E Campaign Beginning - Without Classes
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<blockquote data-quote="ki11erDM" data-source="post: 4071690" data-attributes="member: 58179"><p>I am going to do something almost like that. Since a level 1 PC in 4e is a “hero” and I just hate the idea of the PCs STARTING as heroes… I have to do something : )</p><p>So I am going to assume they have gotten training in their fields of expertise but are not actually full-fledged Heroes until they actually put their skills to use.</p><p>My current plan is to let them have some gear, but not the full allotment and let them have most of their level 1 class skills. I will limit it somehow but without the rules I can’t say just what, but most likely will let them have the per encounter abilities but not the per day abilities. After the opening fight and some RP they will become Heroes and get the rest of their starting money and get to be “heroes” .</p><p></p><p>The MOST important thing to do when you do this is make darn sure you have a good story reason for it and make darn sure you reward the players with an elevation to Hero status ASAP or they will mutiny. I am going to be running a heavily modified version of the Rise of the Rune Lord AP and I think this fits perfectly with it’s opening.</p><p></p><p>Just do not punish your players and you will be ok.</p></blockquote><p></p>
[QUOTE="ki11erDM, post: 4071690, member: 58179"] I am going to do something almost like that. Since a level 1 PC in 4e is a “hero” and I just hate the idea of the PCs STARTING as heroes… I have to do something : ) So I am going to assume they have gotten training in their fields of expertise but are not actually full-fledged Heroes until they actually put their skills to use. My current plan is to let them have some gear, but not the full allotment and let them have most of their level 1 class skills. I will limit it somehow but without the rules I can’t say just what, but most likely will let them have the per encounter abilities but not the per day abilities. After the opening fight and some RP they will become Heroes and get the rest of their starting money and get to be “heroes” . The MOST important thing to do when you do this is make darn sure you have a good story reason for it and make darn sure you reward the players with an elevation to Hero status ASAP or they will mutiny. I am going to be running a heavily modified version of the Rise of the Rune Lord AP and I think this fits perfectly with it’s opening. Just do not punish your players and you will be ok. [/QUOTE]
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4E Campaign Beginning - Without Classes
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