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4E Campaign Beginning - Without Classes
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<blockquote data-quote="Fallen Seraph" data-source="post: 4071729" data-attributes="member: 57894"><p>Well for my Campaign, essentially the arrest was a "misstep" in their destiny. The players of course don't know this, but somehow they will affect how the reality of this World is changed (or) not changed.</p><p></p><p>The thoughts and dreams they have been having are the two opposing forces vying for control. Trying to lead them the way they wish, as they progress down whatever path they take these thoughts (if they are going down the path to reveal the truth of this World) or dreams (if they go down the path to maintain the World) will grow stronger/weaker.</p><p></p><p>I plan to have them slowly collect some gear while in prison, ie: lockpick here, dagger there. Then during the breakout they gain some extra equipment, of course nicely suited to whatever class they fall into (though still making sense for the setting/level).</p><p></p><p>As for the training view, while the dreams and thoughts while in-prison can give them slight bonuses/ideas (WyzardWhately that is why I was so pleased with your divination post) as to how better survive. It is up to the players to do so, but since they already have established characters in-terms of some basic stats/backstory I imagine they will act accordingly, so someone who was a thief as a kid could rekindle those talents to steal food, etc.</p><p></p><p>After they have performed such tasks for the first game session where they are prison I will be placing on their character powers, skills, health, etc. as they move towards their class so at the game session conclusion just prior to the breakout they will be their full class.</p></blockquote><p></p>
[QUOTE="Fallen Seraph, post: 4071729, member: 57894"] Well for my Campaign, essentially the arrest was a "misstep" in their destiny. The players of course don't know this, but somehow they will affect how the reality of this World is changed (or) not changed. The thoughts and dreams they have been having are the two opposing forces vying for control. Trying to lead them the way they wish, as they progress down whatever path they take these thoughts (if they are going down the path to reveal the truth of this World) or dreams (if they go down the path to maintain the World) will grow stronger/weaker. I plan to have them slowly collect some gear while in prison, ie: lockpick here, dagger there. Then during the breakout they gain some extra equipment, of course nicely suited to whatever class they fall into (though still making sense for the setting/level). As for the training view, while the dreams and thoughts while in-prison can give them slight bonuses/ideas (WyzardWhately that is why I was so pleased with your divination post) as to how better survive. It is up to the players to do so, but since they already have established characters in-terms of some basic stats/backstory I imagine they will act accordingly, so someone who was a thief as a kid could rekindle those talents to steal food, etc. After they have performed such tasks for the first game session where they are prison I will be placing on their character powers, skills, health, etc. as they move towards their class so at the game session conclusion just prior to the breakout they will be their full class. [/QUOTE]
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