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[4e] Campaign discussion thread (Full)
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<blockquote data-quote="Sparky" data-source="post: 4532225" data-attributes="member: 13681"><p>As far as pace, no worries Steve. When the IC thread starts I imagine the pace will slow down, at the moment we're incubating ideas and it's easy to fire off questions and easy for me to give repsonses. Until then, if you get lost and can't keep up, drop a line in here or drop me a PM and I'll catch you up.</p><p> </p><p>This post got long on me... bear with...</p><p> </p><p>---</p><p> </p><p><strong>Fast Advancement</strong></p><p> </p><p>Everyone keeps putting it in quotes, like it's impossible. It's not, because in this game, in addition to the XP for adventuring <em><span style="color: wheat">the PCs will get XP because the game thread exists.</span></em></p><p> </p><p>I know, I hear ya, 'But, Sparky, that's cheating. We didn't earn that! Our PCs shouldn't get anything for FREE!'</p><p> </p><p>Malarkey. See... I have this theory about PbP - there's a certain amount of epic-ness and quality that rubs off on a game entirely because of the amount of real time that passes for the people playing. That's worth something. It really is. Your<em> time</em> is worth something. And - perhaps most important to PbP - your <em>return</em> (because there'll be absences) is worth something.</p><p> </p><p>So, when the game starts, for each month of real time that passes, I'll award XP. Possibly as much as a Major Quest, but probably more on the order of a Minor Quest or two.</p><p> </p><p>---</p><p> </p><p>No worries about dupe PCs folks, play what you're excited about. If I need to add some NPCs to the mix, it's always good to have a catspaw in the PC par--er... it's always good to help the PCs out.</p><p> </p><p><strong>@Shayuri, Steve:</strong> I suggest you two work together on the Eladrin Rogue PCs to make sure you're not missing any opportunities to tie them together or make them more distinct (I see either goal as great).</p><p> </p><p>---</p><p> </p><p><strong>Setting</strong></p><p> </p><p>The ancient setting will be a mythic time when the Mythic PCs lived, labored, loved, lost... a time from which there are few records and many legends. As you're building the Mythic PCs, be sure to include the elements that are the central conceit of this game - "What do you want in <em>your</em> campaign?"</p><p> </p><p>Seriously, go nuts on these Mythic PCs. Even stretching the bounds of "PC" if that gets your socks rolling up and down.</p><p> </p><p>Use the Points of Light setting as a base - the core setting's gods, names and places. Feel free to add elements that support your PCs. Also - feel free to alter basic premises about the Points of Light setting (names, events, who was around, who wasn't, Bael Turath, the Nerathi Empire, the fall of the Dragonborn, etc).</p></blockquote><p></p>
[QUOTE="Sparky, post: 4532225, member: 13681"] As far as pace, no worries Steve. When the IC thread starts I imagine the pace will slow down, at the moment we're incubating ideas and it's easy to fire off questions and easy for me to give repsonses. Until then, if you get lost and can't keep up, drop a line in here or drop me a PM and I'll catch you up. This post got long on me... bear with... --- [B]Fast Advancement[/B] Everyone keeps putting it in quotes, like it's impossible. It's not, because in this game, in addition to the XP for adventuring [I][COLOR=wheat]the PCs will get XP because the game thread exists.[/COLOR][/I] I know, I hear ya, 'But, Sparky, that's cheating. We didn't earn that! Our PCs shouldn't get anything for FREE!' Malarkey. See... I have this theory about PbP - there's a certain amount of epic-ness and quality that rubs off on a game entirely because of the amount of real time that passes for the people playing. That's worth something. It really is. Your[I] time[/I] is worth something. And - perhaps most important to PbP - your [I]return[/I] (because there'll be absences) is worth something. So, when the game starts, for each month of real time that passes, I'll award XP. Possibly as much as a Major Quest, but probably more on the order of a Minor Quest or two. --- No worries about dupe PCs folks, play what you're excited about. If I need to add some NPCs to the mix, it's always good to have a catspaw in the PC par--er... it's always good to help the PCs out. [B]@Shayuri, Steve:[/B] I suggest you two work together on the Eladrin Rogue PCs to make sure you're not missing any opportunities to tie them together or make them more distinct (I see either goal as great). --- [B]Setting[/B] The ancient setting will be a mythic time when the Mythic PCs lived, labored, loved, lost... a time from which there are few records and many legends. As you're building the Mythic PCs, be sure to include the elements that are the central conceit of this game - "What do you want in [I]your[/I] campaign?" Seriously, go nuts on these Mythic PCs. Even stretching the bounds of "PC" if that gets your socks rolling up and down. Use the Points of Light setting as a base - the core setting's gods, names and places. Feel free to add elements that support your PCs. Also - feel free to alter basic premises about the Points of Light setting (names, events, who was around, who wasn't, Bael Turath, the Nerathi Empire, the fall of the Dragonborn, etc). [/QUOTE]
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