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[4e] Campaign discussion thread (Full)
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<blockquote data-quote="nerdytenor" data-source="post: 4533731" data-attributes="member: 74526"><p>[sblock=Krik, Dragonborn Ranger 1 (work in progress)]</p><p>Initiative: +5</p><p>Senses: Perception +6</p><p>Alignment: Unaligned</p><p>Languages: Common, Draconic</p><p> </p><p>Str 18 (+4) </p><p>Con 12 (+1)</p><p>Dex 16 (+3) </p><p>Int 10 (+0) </p><p>Wis 12 (+1) </p><p>Cha 10 (+0)</p><p> </p><p>HP 29; Bloodied 14; Healing Surge 8 (draconic heritage) (7/day (+1 con))</p><p>AC 16 (+3 dex, +3 armor)</p><p>Fort 15 (+4 str, +1 ranger)</p><p>Ref 14 (+3 dex, +1 ranger)</p><p>Will 11 (+1 wis)</p><p> </p><p>Speed 6</p><p>Action Points 1</p><p> </p><p>Skills (trained ones in bold (these include armor penalty)):</p><p><strong>Acrobatics +7 </strong></p><p>Arcana +0</p><p><strong>Athletics +8</strong></p><p>Bluff +0</p><p>Diplomacy +0</p><p>Endurance +0</p><p>Heal +1</p><p>History +2</p><p>Insight +1</p><p>Intimidate +2</p><p><strong>Nature +6</strong></p><p><strong>Perception +6</strong></p><p>Religion +0</p><p><strong>Stealth +7</strong></p><p>Streetwise +0</p><p>Thievery +2</p><p> </p><p>Feats:</p><ul> <li data-xf-list-type="ul">Quick draw: +2 init, draw weapons/items for free as part of action they are used in</li> <li data-xf-list-type="ul">Toughness: (free with fighting style) +5 hp per tier</li> </ul><p></p><p>Gear:</p><p> </p><p> Cost Weight Item</p><p> 15g 33 Adventurer's kit </p><p> 30g 25 hide armor</p><p>30g 3 longbow (+2 prof, 1d10, range 20/40)</p><p> 20g 8 2 scimitars (+2 prof, 1d8, high crit)</p><p> 2g 6 60 arrows</p><p> n/a 1 3 gold</p><p></p><p><em>Adventurer's Kit: Backpack, Bedroll, Flint and Steel, Belt pouch, 2 sunrods, 10 days of trail rations, 50' of hemp rope, and a Waterskin.</em></p><p> <em></em></p><p> </p><p> </p><p>Racial and class features not covered elsewhere:</p><ul> <li data-xf-list-type="ul">Proficiencies: cloth, leather, hide, simple melee, military melee, simple ranged, military ranged</li> <li data-xf-list-type="ul">Two blade fighting style</li> <li data-xf-list-type="ul">Prime shot</li> <li data-xf-list-type="ul">Hunter's Quarry</li> <li data-xf-list-type="ul">Dragonborn fury (+1 attacks when bloodied)</li> </ul><p></p><p>Attacks:</p><ul> <li data-xf-list-type="ul"> Str-based with scimitar: +6 (+4 str, +2 prof)</li> <li data-xf-list-type="ul">Dex-based with longbow: +5 (+3 dex, +2 prof)</li> </ul><p></p><p>Powers</p><p>-----------------------------------------------------------------</p><p> <img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <span style="color: seagreen"><u><strong>basic melee attack (standard; at will, martial, weapon)</strong></u></span></p><p>+6 vs AC; 1d8+4 damage. </p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /><span style="color: seagreen"><u><strong>Twin Strike (standard; at will, martial, weapon)</strong></u></span></p><p> One or two targets, two attacks. </p><p> Melee: +6 vs AC; 1d8 damage per attack.</p><p> Ranged: +5 vs AC: 1d10 damage per attack.</p><p> </p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <span style="color: SeaGreen"><strong><u>Hit and Run (standard; at-will, martial, weapon)</u></strong></span></p><p>+6 vs AC; 1d8+4 damage.</p><p>Effect: If I move in the same turn after this attack, leaving the first square adjacent to the target does not provoke an opportunity attack from the target.</p><p> </p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <span style="color: red"><strong><u>Evasive Strike (standard; encounter, martial, weapon)</u></strong></span></p><p> Melee: +6 vs AC; 2d8+ 4 damage. Ranged: +5 vs AC; 2d10 + 3 damage.</p><p>Special: I can shift 2 squares (1+wis) either before or after the attack.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <span style="color: red"><strong><u>Dragon Breath (minor; encounter, acid)</u></strong></span></p><p>Close blast 3</p><p> +6 (str + 2) vs reflex; 1d6+1(con) acid damage</p><p> </p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <span style="color: silver"><strong><u>Hunter's Bear Trap (standard; daily, martial, weapon)</u></strong></span></p><p> Melee: +6 vs AC; 2d8+ 4 damage. Ranged: +5 vs AC; 2d10 + 3 damage.</p><p>Hit: Target is slowed and takes ongoing 5 damage (save ends both).</p><p>Miss: Half damage, no ongoing damage, target slowed until end of my next turn.</p><p> </p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="nerdytenor, post: 4533731, member: 74526"] [sblock=Krik, Dragonborn Ranger 1 (work in progress)] Initiative: +5 Senses: Perception +6 Alignment: Unaligned Languages: Common, Draconic Str 18 (+4) Con 12 (+1) Dex 16 (+3) Int 10 (+0) Wis 12 (+1) Cha 10 (+0) HP 29; Bloodied 14; Healing Surge 8 (draconic heritage) (7/day (+1 con)) AC 16 (+3 dex, +3 armor) Fort 15 (+4 str, +1 ranger) Ref 14 (+3 dex, +1 ranger) Will 11 (+1 wis) Speed 6 Action Points 1 Skills (trained ones in bold (these include armor penalty)): [B]Acrobatics +7 [/B] Arcana +0 [B]Athletics +8[/B] Bluff +0 Diplomacy +0 Endurance +0 Heal +1 History +2 Insight +1 Intimidate +2 [B]Nature +6[/B] [B]Perception +6[/B] Religion +0 [B]Stealth +7[/B] Streetwise +0 Thievery +2 Feats: [LIST] [*]Quick draw: +2 init, draw weapons/items for free as part of action they are used in [*]Toughness: (free with fighting style) +5 hp per tier [/LIST] Gear: Cost Weight Item 15g 33 Adventurer's kit 30g 25 hide armor 30g 3 longbow (+2 prof, 1d10, range 20/40) 20g 8 2 scimitars (+2 prof, 1d8, high crit) 2g 6 60 arrows n/a 1 3 gold [I]Adventurer's Kit: Backpack, Bedroll, Flint and Steel, Belt pouch, 2 sunrods, 10 days of trail rations, 50' of hemp rope, and a Waterskin. [/I] Racial and class features not covered elsewhere: [LIST] [*]Proficiencies: cloth, leather, hide, simple melee, military melee, simple ranged, military ranged [*]Two blade fighting style [*]Prime shot [*]Hunter's Quarry [*]Dragonborn fury (+1 attacks when bloodied) [/LIST] Attacks: [LIST] [*] Str-based with scimitar: +6 (+4 str, +2 prof) [*]Dex-based with longbow: +5 (+3 dex, +2 prof) [/LIST] Powers ----------------------------------------------------------------- :bmelee: [COLOR=seagreen][U][B]basic melee attack (standard; at will, martial, weapon)[/B][/U][/COLOR] +6 vs AC; 1d8+4 damage. :melee::ranged:[COLOR=seagreen][U][B]Twin Strike (standard; at will, martial, weapon)[/B][/U][/COLOR] One or two targets, two attacks. Melee: +6 vs AC; 1d8 damage per attack. Ranged: +5 vs AC: 1d10 damage per attack. :melee: [COLOR=SeaGreen][B][U]Hit and Run (standard; at-will, martial, weapon)[/U][/B][/COLOR] +6 vs AC; 1d8+4 damage. Effect: If I move in the same turn after this attack, leaving the first square adjacent to the target does not provoke an opportunity attack from the target. :melee::ranged: [COLOR=red][B][U]Evasive Strike (standard; encounter, martial, weapon)[/U][/B][/COLOR] Melee: +6 vs AC; 2d8+ 4 damage. Ranged: +5 vs AC; 2d10 + 3 damage. Special: I can shift 2 squares (1+wis) either before or after the attack. :close: [COLOR=red][B][U]Dragon Breath (minor; encounter, acid)[/U][/B][/COLOR] Close blast 3 +6 (str + 2) vs reflex; 1d6+1(con) acid damage :melee::ranged: [COLOR=silver][B][U]Hunter's Bear Trap (standard; daily, martial, weapon)[/U][/B][/COLOR] Melee: +6 vs AC; 2d8+ 4 damage. Ranged: +5 vs AC; 2d10 + 3 damage. Hit: Target is slowed and takes ongoing 5 damage (save ends both). Miss: Half damage, no ongoing damage, target slowed until end of my next turn. [/sblock] [/QUOTE]
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