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[4e] Campaign discussion thread (Full)
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<blockquote data-quote="Shayuri" data-source="post: 4537217" data-attributes="member: 4936"><p>Heya guys, I'm still alive. I'm doing science and I'm still alive.</p><p></p><p>Been dinking on Thorn. Follows is a WIP sheet of what I've determined so far. I find making a high level 4e character is almost as brain twisting as making a high level 3.5...but maybe I'm just still getting used to the system. With all the power swaps, I had to map it out level by level instead of cheating and just adding everything up to the endpoint.</p><p></p><p>This is clearly unfinished, but I wanted to give folks a peek at where I'm going. I think rogue and wizard actually synergizes decently well, though the requirement of focusing on Intelligence as much as Dexterity hurts a bit. Especially since doppelgangers don't get a racial bonus to Dexterity. I still have a few feats to fill out, and skills to calculate... I'm fairly happy with the power choices though. </p><p></p><p>So it's not what I'd call an 'optimal' build...but I think it will be an effective one.</p><p></p><p>If there's any glaring errors or suggestions y'all have, let me know!</p><p></p><p>[sblock=Thorn - Rogue/Wizard 30]</p><p>Name: Thorn</p><p>Class: Rogue 30</p><p>Alignment: Unaligned</p><p>Race: Doppelganger</p><p>Deity: </p><p>Size: Medium</p><p>Gender: Female</p><p></p><p>Abilities </p><p>Str: 10 [+0], Dex: 24 [+7], Wis: 13 [+1]</p><p>Con: 14 [+2], Int: 23 [+6], Cha: 16 [+3]</p><p></p><p>Hit Points: 171  Bloodied: 85</p><p>Healing Surges: 8 out of 8/day Healing Surge hp gained :42  HP per level: 5</p><p>Action Points: 1</p><p>Speed: 6 squares</p><p></p><p>Armour Class: 16</p><p>Fortitude Defence: 27</p><p>Reflex Defence: 25</p><p>Will Defence: 27</p><p>Initiative: +6</p><p></p><p>Skills:</p><p>Arcana</p><p>Stealth </p><p>Thievery </p><p>Acrobatics </p><p>Athletics </p><p>Bluff </p><p>Perception </p><p>Streetwise </p><p></p><p>Languages: Common, Elven, Dwarven, Draconic</p><p></p><p>Feats: </p><p>1 Arcane Initiate</p><p>2 Ritual Caster</p><p>4 Novice Power</p><p>6 Linguist</p><p>8 Acolyte Power</p><p>10 Adept Power</p><p>11 Agile Athlete</p><p>12 Combat Anticipation</p><p>14 Evasion</p><p>16 Mettle</p><p>18 Secret Stride</p><p>20 </p><p>21 Arcane Mastery</p><p>22 Blind Fight</p><p>24 Unfettered Stride</p><p>26 </p><p>28 Great Fortitude</p><p>30 Iron Will</p><p></p><p>Race Traits:</p><p>+2 Intelligence, +2 Charisma</p><p>+2 Bluff, +2 Insight</p><p>Mental Defense: +1 Will</p><p>Change Shape (At-will, Minor action)</p><p></p><p>Class Abilities:</p><p>First Strike - Combat Advantage against anyone who hasn't yet acted</p><p>Artful Dodger - +3 to AC vs opportunity attacks</p><p>Weapon talent - Inc shuriken dmg die, +1 to hit w/dagger</p><p>Sneak Attack +5d6</p><p></p><p>Epic Destiny: Deadly Trickster</p><p>Sly Fortune's Favor: Reroll any d20 roll 3/day</p><p>Trickster's Control: Enc or Daily power unexpended on 18 or more</p><p>Trickster's Disposition: 1/day force a 1 on GM roll</p><p></p><p>At-Will</p><p>Sly Flourish- Dex vs AC, 1W+dex+cha</p><p>Magic Missile</p><p></p><p>Encounter</p><p>Tornado Strike</p><p>Hounding Strike</p><p>Steel Entrapment</p><p>Spectral Ram</p><p></p><p>Daily</p><p>Assassin's Point</p><p>Feinting Flurry</p><p>Wall of Fire</p><p>Disintegrate</p><p></p><p>Utility</p><p>Master of Deceit</p><p>Dispel Magic</p><p>Shadow Stride</p><p>Arcane Gate</p><p>Leaping Dodge</p><p>Hide from the Light</p><p>Epic Trick</p><p></p><p>Gear</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 4537217, member: 4936"] Heya guys, I'm still alive. I'm doing science and I'm still alive. Been dinking on Thorn. Follows is a WIP sheet of what I've determined so far. I find making a high level 4e character is almost as brain twisting as making a high level 3.5...but maybe I'm just still getting used to the system. With all the power swaps, I had to map it out level by level instead of cheating and just adding everything up to the endpoint. This is clearly unfinished, but I wanted to give folks a peek at where I'm going. I think rogue and wizard actually synergizes decently well, though the requirement of focusing on Intelligence as much as Dexterity hurts a bit. Especially since doppelgangers don't get a racial bonus to Dexterity. I still have a few feats to fill out, and skills to calculate... I'm fairly happy with the power choices though. So it's not what I'd call an 'optimal' build...but I think it will be an effective one. If there's any glaring errors or suggestions y'all have, let me know! [sblock=Thorn - Rogue/Wizard 30] Name: Thorn Class: Rogue 30 Alignment: Unaligned Race: Doppelganger Deity: Size: Medium Gender: Female Abilities Str: 10 [+0], Dex: 24 [+7], Wis: 13 [+1] Con: 14 [+2], Int: 23 [+6], Cha: 16 [+3] Hit Points: 171 Bloodied: 85 Healing Surges: 8 out of 8/day Healing Surge hp gained :42 HP per level: 5 Action Points: 1 Speed: 6 squares Armour Class: 16 Fortitude Defence: 27 Reflex Defence: 25 Will Defence: 27 Initiative: +6 Skills: Arcana Stealth Thievery Acrobatics Athletics Bluff Perception Streetwise Languages: Common, Elven, Dwarven, Draconic Feats: 1 Arcane Initiate 2 Ritual Caster 4 Novice Power 6 Linguist 8 Acolyte Power 10 Adept Power 11 Agile Athlete 12 Combat Anticipation 14 Evasion 16 Mettle 18 Secret Stride 20 21 Arcane Mastery 22 Blind Fight 24 Unfettered Stride 26 28 Great Fortitude 30 Iron Will Race Traits: +2 Intelligence, +2 Charisma +2 Bluff, +2 Insight Mental Defense: +1 Will Change Shape (At-will, Minor action) Class Abilities: First Strike - Combat Advantage against anyone who hasn't yet acted Artful Dodger - +3 to AC vs opportunity attacks Weapon talent - Inc shuriken dmg die, +1 to hit w/dagger Sneak Attack +5d6 Epic Destiny: Deadly Trickster Sly Fortune's Favor: Reroll any d20 roll 3/day Trickster's Control: Enc or Daily power unexpended on 18 or more Trickster's Disposition: 1/day force a 1 on GM roll At-Will Sly Flourish- Dex vs AC, 1W+dex+cha Magic Missile Encounter Tornado Strike Hounding Strike Steel Entrapment Spectral Ram Daily Assassin's Point Feinting Flurry Wall of Fire Disintegrate Utility Master of Deceit Dispel Magic Shadow Stride Arcane Gate Leaping Dodge Hide from the Light Epic Trick Gear [/sblock] [/QUOTE]
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