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[4e] Campaign discussion thread (Full)
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<blockquote data-quote="nerdytenor" data-source="post: 4539045" data-attributes="member: 74526"><p>[sblock=Stog, Dragonborn Inspiring Warlord 16 (work in progress)]</p><p></p><p>Initiative: +16</p><p>Senses: Perception +9, low light vision</p><p>Alignment: Lawful Good</p><p>Languages: Common, Draconic</p><p> </p><p>Str 22 (+6) </p><p>Con 14 (+2)</p><p>Dex 15 (+2) </p><p>Int 11 (+0) </p><p>Wis 9 (-1) </p><p>Cha 20 (+5)</p><p> </p><p>HP 111; Bloodied 55; Healing Surge 29 (draconic heritage), 11/day (con, durable)</p><p>AC 33 (+14 razor wyrmscale, +1 specialization, +8 level)</p><p>Fort 29 (+6 str, +1 class, +8 level, +4 amulet)</p><p>Ref 24 (+2 dex, +8 level, +4 amulet</p><p>Will 28 (+5 cha, +1 class, +8 level, +4 amulet)</p><p> </p><p>Speed 6</p><p>Action Points 1</p><p> </p><p>Skills (trained ones in bold):</p><p> Acrobatics +10</p><p>Arcana +8</p><p> <strong>Athletics +19</strong></p><p>Bluff +13</p><p><strong>Diplomacy +18</strong></p><p>Dungeoneering +7</p><p><strong>Endurance +15</strong></p><p>Heal +7</p><p>History +10</p><p>Insight +7</p><p><strong>Intimidate +20</strong></p><p> Nature +7</p><p> Perception +9</p><p>Religion +8</p><p> Stealth +10</p><p>Streetwise +13</p><p>Thievery +10</p><p> </p><p>Feats:</p><ul> <li data-xf-list-type="ul">Armor proficiency: scale</li> <li data-xf-list-type="ul">Armor specialization: scale</li> <li data-xf-list-type="ul">Dragonborn senses</li> <li data-xf-list-type="ul">Enlarged dragonbreath</li> <li data-xf-list-type="ul">Durable</li> <li data-xf-list-type="ul">Toughness</li> <li data-xf-list-type="ul">Heavy Blade Opportunity</li> <li data-xf-list-type="ul">Improved Initiative</li> <li data-xf-list-type="ul">Inspired Recovery</li> <li data-xf-list-type="ul">Combat Commander</li> </ul><p>Gear:</p><p> </p><p> Cost Weight Item</p><p>65,000 gp 45 lbs Razor Armor +4 (Wyrmscale), lvl 17</p><p>25,000 gp 10 lbs Flaming Glaive +3, lvl 15</p><p> 45,000 gp 1 lb Amulet of Protection +4, lvl 16</p><p> 25,000 gp</p><p></p><p> <em>Adventurer's Kit: Backpack, Bedroll, Flint and Steel, Belt pouch, 2 sunrods, 10 days of trail rations, 50' of hemp rope, and a Waterskin.</em></p><p> <em></em></p><p> </p><p> </p><p>Racial and class features not covered elsewhere:</p><ul> <li data-xf-list-type="ul">Proficiencies: cloth, leather, hide, chain, light shield, scale (from feat), simple melee, military melee, simple ranged</li> <li data-xf-list-type="ul">Combat Leader (+2 init to allies within 10 who can see/hear me)</li> <li data-xf-list-type="ul">Inspiring Presence - ally who spends action point who can see me gains hp equal to one half my level + CHA mod</li> </ul><p>Paragon Path (Knight Commander)Features:</p><p></p><ul> <li data-xf-list-type="ul">Allies get +2 to attack rolls when adjacent to me</li> <li data-xf-list-type="ul">When I spend action point, allies gain +1 all defenses until start of my next turn (they must see/hear me).</li> <li data-xf-list-type="ul">I and allies within 3 gain bonus damage to opp attacks equal to my CHA mod</li> </ul><p></p><p></p><p></p><p>Attacks:</p><ul> <li data-xf-list-type="ul"> Str-based = +14 (+6 str, +8 level) + bonuses TODO</li> </ul><p></p><p>Powers</p><p>-----------------------------------------------------------------</p><p>(1aw) Furious smash</p><p>(1aw) Wolf pack tactics</p><p>(3x per encounter) Insipiring Word</p><p>(2u) Shake it off</p><p>(3e) Inspiring War Cry</p><p>(5d) Stand the Fallen</p><p>(6u) Stand Tough</p><p>(7e) Surround Foe</p><p>(9d) White Raven Strike</p><p>(10u) Defensive Rally</p><p>(11e) Slash and Press</p><p>(12u) Break their nerve</p><p>(13e) Beat them into the ground</p><p>(15d) Renew the troops</p><p>(16u) Warlord's Banner</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="nerdytenor, post: 4539045, member: 74526"] [sblock=Stog, Dragonborn Inspiring Warlord 16 (work in progress)] Initiative: +16 Senses: Perception +9, low light vision Alignment: Lawful Good Languages: Common, Draconic Str 22 (+6) Con 14 (+2) Dex 15 (+2) Int 11 (+0) Wis 9 (-1) Cha 20 (+5) HP 111; Bloodied 55; Healing Surge 29 (draconic heritage), 11/day (con, durable) AC 33 (+14 razor wyrmscale, +1 specialization, +8 level) Fort 29 (+6 str, +1 class, +8 level, +4 amulet) Ref 24 (+2 dex, +8 level, +4 amulet Will 28 (+5 cha, +1 class, +8 level, +4 amulet) Speed 6 Action Points 1 Skills (trained ones in bold): Acrobatics +10 Arcana +8 [B]Athletics +19[/B] Bluff +13 [B]Diplomacy +18[/B] Dungeoneering +7 [B]Endurance +15[/B] Heal +7 History +10 Insight +7 [B]Intimidate +20[/B] Nature +7 Perception +9 Religion +8 Stealth +10 Streetwise +13 Thievery +10 Feats: [LIST] [*]Armor proficiency: scale [*]Armor specialization: scale [*]Dragonborn senses [*]Enlarged dragonbreath [*]Durable [*]Toughness [*]Heavy Blade Opportunity [*]Improved Initiative [*]Inspired Recovery [*]Combat Commander [/LIST] Gear: Cost Weight Item 65,000 gp 45 lbs Razor Armor +4 (Wyrmscale), lvl 17 25,000 gp 10 lbs Flaming Glaive +3, lvl 15 45,000 gp 1 lb Amulet of Protection +4, lvl 16 25,000 gp [I]Adventurer's Kit: Backpack, Bedroll, Flint and Steel, Belt pouch, 2 sunrods, 10 days of trail rations, 50' of hemp rope, and a Waterskin. [/I] Racial and class features not covered elsewhere: [LIST] [*]Proficiencies: cloth, leather, hide, chain, light shield, scale (from feat), simple melee, military melee, simple ranged [*]Combat Leader (+2 init to allies within 10 who can see/hear me) [*]Inspiring Presence - ally who spends action point who can see me gains hp equal to one half my level + CHA mod [/LIST] Paragon Path (Knight Commander)Features: [LIST] [*]Allies get +2 to attack rolls when adjacent to me [*]When I spend action point, allies gain +1 all defenses until start of my next turn (they must see/hear me). [*]I and allies within 3 gain bonus damage to opp attacks equal to my CHA mod [/LIST] Attacks: [LIST] [*] Str-based = +14 (+6 str, +8 level) + bonuses TODO [/LIST] Powers ----------------------------------------------------------------- (1aw) Furious smash (1aw) Wolf pack tactics (3x per encounter) Insipiring Word (2u) Shake it off (3e) Inspiring War Cry (5d) Stand the Fallen (6u) Stand Tough (7e) Surround Foe (9d) White Raven Strike (10u) Defensive Rally (11e) Slash and Press (12u) Break their nerve (13e) Beat them into the ground (15d) Renew the troops (16u) Warlord's Banner [/sblock] [/QUOTE]
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