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<blockquote data-quote="Steve Gorak" data-source="post: 4542715" data-attributes="member: 15132"><p>Hey Guys,</p><p></p><p>I've been silent for a while, sorry...RL...</p><p></p><p>So, in my off time, I've become enamored with the concept of a human wizard for a first level PC. So, I'll keep the thiefling feylock as the mythic PC, and go for a human wizard for the 1st level PC.</p><p></p><p>I was thinking that this human is a descendent of the mythic thiefling. The Mythic thiefling made a pact with dragons to create a ritual that would allow his decendents not to bear the curse of the demons (and basically be normal humans). In return, he swore to protect the dragon's decents, in this case, the egg. Fair enough?</p><p>Cheers,</p><p></p><p>SG</p><p></p><p>[sblock=Human_wizard_lvl1]</p><p><u>The character</u></p><p>Name: Ulrik</p><p>Race: Human</p><p>Class: Wizard</p><p>Role: Controller</p><p>Level: 1</p><p></p><p>[sblock=Abilities][code][U]Ability scores[/U]</p><p>Strength : [B] 8 (-1)[/B] Hit points : [B]22[/B]</p><p>Constitution : [B]12 (+1)[/B] Bloodied : [B]11[/B] </p><p>Dexterity : [B]14 (+2)[/B] Surges : [B]5 [/B]</p><p>Intelligence : [B]18 (+4)[/B] Surges/day : [B]7 [/B] </p><p>Wisdom : [B]13 (+1)[/B] Initiative : [B]+6[/B]</p><p>Charisma : [B]13 (+1)[/B] </p><p></p><p>[U]Defenses:[/U]</p><p>Armor class : [B]14 [/B] [spoiler] +4 Int [/spoiler]</p><p>Fortitude : [B]13 [/B] [spoiler] +1 human, +1 human resilience, +1 con [/spoiler]</p><p>Reflex : [B]16 [/B] [spoiler] +1 human, +1 human resilience, + 4 int[/spoiler]</p><p>Will : [B]15 [/B][spoiler] +1 human, +1 human resilience, +2 wizard +1 wis[/spoiler]</p><p></p><p></p><p>[U]Skills[/U]</p><p>Arcana (Int): [B]+ 9 [/B] (trained)</p><p>Religion (Int): [B]+ 9 [/B] (trained)</p><p>History (Int):[B]+ 9 [/B] (trained)</p><p>Insight (Wis): [B]+ 6 [/B] (trained) </p><p>Nature (Int):[B]+ 9 [/B] (trained, human)</p><p></p><p></p><p>[/code]<u>Languages: </u> </p><p>Common, elven, draconic</p><p></p><p><u>Racial traits</u></p><p>extra feat, extra at will, extra skill.</p><p>Size: Medium</p><p>Speed: 6 squares</p><p></p><p></p><p><u>Class features</u></p><p>Class: Cantrips, Spellbook, orb focus</p><p>At-Will: Cantrips, Scorching Burst, cloud of daggers, thunderwave </p><p>Encounter: Grasping shadows (<a href="http://wizards.com/files/Dragon_364.pdf" target="_blank">http://wizards.com/files/Dragon_364.pdf</a>)</p><p>Daily: Sleep (normally prepared) & flaming sphere</p><p></p><p></p><p><u>Feats</u></p><p>Ritual Casting, human resilience, improved initiative</p><p></p><p></p><p><u>Weapon Proficiency:</u> </p><p>Simple melee, simple ranged</p><p>[/sblock]</p><p></p><p></p><p>[sblock=Powers]</p><p></p><p><em>Basic attack</em><p style="margin-left: 20px"><strong><u>Quarterstaff</u></strong></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Attack: <strong>+1 vs. AC</strong>; Damage: <strong>1d8-1</strong></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>At-will:</em><p style="margin-left: 20px"><strong><u>Ghost Sound (Arcane, Illusion)</u></strong></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Standard Action; ranged 10: </p> <p style="margin-left: 20px">--- Target: One object or unoccupied square</p> <p style="margin-left: 20px">Effect: You cause a sound as quiet as a whisper or as loud as a yelling or fighting creature to emanate from the target.</p> <p style="margin-left: 20px">You can produce nonvocal sounds such as the ringing of a sword blow, jingling armor, or scraping stone. </p> <p style="margin-left: 20px">If you whisper, you can whisper quietly enough that only creatures adjacent to the target can hear your words.</p></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>At-will:</em><p style="margin-left: 20px"><strong><u>Light (Arcane, Illusion)</u></strong></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Minor Action; ranged 5 </p> <p style="margin-left: 20px">--- Target: One object or unoccupied square</p> <p style="margin-left: 20px">Effect: You cause the target to shed bright light. The light</p> <p style="margin-left: 20px">fills the target’s square and all squares within 4 squares of</p> <p style="margin-left: 20px">it. The light lasts for 5 minutes. Putting out the light is a</p> <p style="margin-left: 20px">free action.</p> <p style="margin-left: 20px">Special: You can have only one light cantrip active at a time. If</p> <p style="margin-left: 20px">you create a new light, your previously cast light winks out.</p></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>At-will:</em><p style="margin-left: 20px"><strong><u>Mage Hand (Arcane, Conjuration)</u></strong></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Minor Action; ranged 5 </p> <p style="margin-left: 20px">--- Target: One object or unoccupied square</p> <p style="margin-left: 20px">Effect: You conjure a spectral, floating hand in an unoccupied square within range. The hand picks up, moves, or manipulates an adjacent object weighing 20 pounds or less and carries it up to 5 squares. If you are holding the object when you use this power, the hand can move the object into a pack, a pouch, a sheath, or a similar containerand simultaneously move any one object carried or worn anywhere on your body into your hand.</p> <p style="margin-left: 20px">As a move action, you can move the hand up to 5 squares. As a free action, you can cause the hand to drop an object it is holding, and as a minor action, you can cause the hand to pick up or manipulate a different object.</p> <p style="margin-left: 20px">Sustain Minor: You can sustain the hand indefinitely.</p> <p style="margin-left: 20px">Special: You can create only one hand at a time.</p></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>At-will:</em><p style="margin-left: 20px"><strong><u>Prestidigitation (Arcane)</u></strong></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Minor Action; ranged 2 </p> <p style="margin-left: 20px">---Effect: Use this cantrip to accomplish one of the effects given below.</p> <p style="margin-left: 20px">- Move up to 1 pound of material.</p> <p style="margin-left: 20px">- Create a harmless sensory effect, such as a shower of sparks, a puff of wind, faint music, or a strong odor.</p> <p style="margin-left: 20px">- Color, clean, or soil items in 1 cubic foot for up to 1 hour.</p> <p style="margin-left: 20px">- Instantly light (or snuff out) a candle, a torch, or a small campfire.</p> <p style="margin-left: 20px">- Chill, warm, or flavor up to 1 pound of nonliving material for up to 1 hour.</p> <p style="margin-left: 20px">- Make a small mark or symbol appear on a surface for up to 1 hour.</p> <p style="margin-left: 20px">- Produce out of nothingness a small item or image that exists until the end of your next turn.</p> <p style="margin-left: 20px">- Make a small, handheld item invisible until the end of your next turn.</p> <p style="margin-left: 20px">Nothing you create with this cantrip can deal damage, serve as a weapon or a tool, or hinder another creature’s actions. </p> <p style="margin-left: 20px">This cantrip cannot duplicate the effect of any other power.</p> <p style="margin-left: 20px">Special: You can have as many as three prestidigitation effects active at one time.</p> <p style="margin-left: 20px"></p></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>At-will:</em><p style="margin-left: 20px"><strong><u>Scorching burst (Arcane, Fire, Implement)</u></strong></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> Standard Action; Ranged burst 1 within 10 squares: <strong>+4 vs. Ref</strong> Damage: <strong>1d6+4</strong></p> <p style="margin-left: 20px"></p></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>At-will:</em></p><p style="margin-left: 20px"><strong><u>Cloud of daggers (Arcane, Force, Implement)</u></strong></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Standard Action, Ranged 10, : <strong>+4 vs. Ref</strong> Damage: <strong>1d6 +4 force damage</strong></p> <p style="margin-left: 20px">----Effect: The power’s area is filled with sharp daggers of force.</p> <p style="margin-left: 20px">Any creature that enters the area or starts its turn there takes force damage equal to your Wisdom modifier (2). The cloud remains in place until the end of your next turn. You can dispel it earlier as a minor action.</p> <p style="margin-left: 20px"></p></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>At-will:</em></p><p style="margin-left: 20px"><strong><u>Thunderwave (Arcane, Implement, Thunder)</u></strong></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> Standard Action, Close blast 3 : <strong>+4 vs. for</strong> Damage: <strong>1d6 +4, push the target 2 square</strong></p> <p style="margin-left: 20px"></p></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Encounter:</em><p style="margin-left: 20px"><strong><u>wand of accuracy</u></strong></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Free action, </p> <p style="margin-left: 20px">Effect: gain a bonus to a single attack roll equal to your Dexterity modifier. You must wield your wand to benefit from this feature.</p> <p style="margin-left: 20px"></p></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Encounter:</em><p style="margin-left: 20px"><strong><u>Grasping Shadows (Arcane, Illusion, Implement)</u></strong></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Standard Action, Area burst 1 within 10 squares: <strong>+4 vs. wil</strong> Damage: <strong>2d8 +4 psychic damage</strong></p> <p style="margin-left: 20px">---target is slowed until the end of your next turn.</p> <p style="margin-left: 20px">Effect: Shadows writhe in the designated area and continue until the end of your next turn. </p> <p style="margin-left: 20px">Any creature that enters the area of the grasping shadows takes psychic damage equal to your Intelligence modifier and is slowed until the end of its next turn.</p></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Daily:</em><p style="margin-left: 20px"><strong><u>Flaming sphere (Arcane, Fire, Implement)</u></strong></p> <p style="margin-left: 20px">:Ranged: Standard Action; Ranged attack 10: <strong>+3 vs. Wil</strong> Damage: <strong>3d6 +3</strong></p> <p style="margin-left: 20px">--- Hit: Target is immobilized until the end of your next turn. ---</p> <p style="margin-left: 20px">--- Effect: Target takes -2 to Will defence (save ends) --- </p> <p style="margin-left: 20px"></p></p> <p style="margin-left: 20px">[/sblock]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">[sblock=Equipment][code][U]Currency:[/U] </p> <p style="margin-left: 20px">30 gp. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">[U]Equipment Price Weight Other[/U]</p> <p style="margin-left: 20px">Leather armor 25 gp 20 lb. Light armor</p> <p style="margin-left: 20px">Staff 5 gp 4 lb.</p> <p style="margin-left: 20px">Dagger 1 gp 1 lb. light thrown</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Adventurer's kit 28 gp 30 lb. </p> <p style="margin-left: 20px"> Backpack 2 gp 2 lb.</p> <p style="margin-left: 20px"> Bedroll 1 sp 5 lb.</p> <p style="margin-left: 20px"> Flint & Steel 1 gp -</p> <p style="margin-left: 20px"> Pouch, belt 1 gp 1/2 lb.</p> <p style="margin-left: 20px"> Rations, trail 2.5 gp 5 lb. 5 days</p> <p style="margin-left: 20px"> Rope, silk 10 gp 5 lb. 50 ft.</p> <p style="margin-left: 20px"> Sunrod (2) 4 gp 2 lb. </p> <p style="margin-left: 20px"> Waterskin 1 gp 4 lb. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Gold 12 gp 1 lb. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">[B]Total 100 gp 78.5 lb.[/B]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Normal load: 80 lb.</p> <p style="margin-left: 20px">Heavy load: 160 lb.</p> <p style="margin-left: 20px">Max. drag load: 400 lb. </p> <p style="margin-left: 20px">[/code][/sblock]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">[sblock=Background/appearance]</p> <p style="margin-left: 20px">TBD</p> <p style="margin-left: 20px">[/sblock]</p> <p style="margin-left: 20px">[/sblock]</p></blockquote><p></p>
[QUOTE="Steve Gorak, post: 4542715, member: 15132"] Hey Guys, I've been silent for a while, sorry...RL... So, in my off time, I've become enamored with the concept of a human wizard for a first level PC. So, I'll keep the thiefling feylock as the mythic PC, and go for a human wizard for the 1st level PC. I was thinking that this human is a descendent of the mythic thiefling. The Mythic thiefling made a pact with dragons to create a ritual that would allow his decendents not to bear the curse of the demons (and basically be normal humans). In return, he swore to protect the dragon's decents, in this case, the egg. Fair enough? Cheers, SG [sblock=Human_wizard_lvl1] [U]The character[/U] Name: Ulrik Race: Human Class: Wizard Role: Controller Level: 1 [sblock=Abilities][code][U]Ability scores[/U] Strength : [B] 8 (-1)[/B] Hit points : [B]22[/B] Constitution : [B]12 (+1)[/B] Bloodied : [B]11[/B] Dexterity : [B]14 (+2)[/B] Surges : [B]5 [/B] Intelligence : [B]18 (+4)[/B] Surges/day : [B]7 [/B] Wisdom : [B]13 (+1)[/B] Initiative : [B]+6[/B] Charisma : [B]13 (+1)[/B] [U]Defenses:[/U] Armor class : [B]14 [/B] [spoiler] +4 Int [/spoiler] Fortitude : [B]13 [/B] [spoiler] +1 human, +1 human resilience, +1 con [/spoiler] Reflex : [B]16 [/B] [spoiler] +1 human, +1 human resilience, + 4 int[/spoiler] Will : [B]15 [/B][spoiler] +1 human, +1 human resilience, +2 wizard +1 wis[/spoiler] [U]Skills[/U] Arcana (Int): [B]+ 9 [/B] (trained) Religion (Int): [B]+ 9 [/B] (trained) History (Int):[B]+ 9 [/B] (trained) Insight (Wis): [B]+ 6 [/B] (trained) Nature (Int):[B]+ 9 [/B] (trained, human) [/code][U]Languages: [/U] Common, elven, draconic [U]Racial traits[/u] extra feat, extra at will, extra skill. Size: Medium Speed: 6 squares [U]Class features[/U] Class: Cantrips, Spellbook, orb focus At-Will: Cantrips, Scorching Burst, cloud of daggers, thunderwave Encounter: Grasping shadows ([url]http://wizards.com/files/Dragon_364.pdf[/url]) Daily: Sleep (normally prepared) & flaming sphere [U]Feats[/U] Ritual Casting, human resilience, improved initiative [U]Weapon Proficiency:[/U] Simple melee, simple ranged [/sblock] [sblock=Powers] [I]Basic attack[/I][INDENT][B][U]Quarterstaff[/U][/B] :melee: Attack: [b]+1 vs. AC[/b]; Damage: [b]1d8-1[/b] [I]At-will:[/I][INDENT][B][U]Ghost Sound (Arcane, Illusion)[/U][/B] :ranged: Standard Action; ranged 10: --- Target: One object or unoccupied square Effect: You cause a sound as quiet as a whisper or as loud as a yelling or fighting creature to emanate from the target. You can produce nonvocal sounds such as the ringing of a sword blow, jingling armor, or scraping stone. If you whisper, you can whisper quietly enough that only creatures adjacent to the target can hear your words.[/INDENT] [I]At-will:[/I][INDENT][B][U]Light (Arcane, Illusion)[/U][/B] :ranged: Minor Action; ranged 5 --- Target: One object or unoccupied square Effect: You cause the target to shed bright light. The light fills the target’s square and all squares within 4 squares of it. The light lasts for 5 minutes. Putting out the light is a free action. Special: You can have only one light cantrip active at a time. If you create a new light, your previously cast light winks out.[/INDENT] [I]At-will:[/I][INDENT][B][U]Mage Hand (Arcane, Conjuration)[/U][/B] :ranged: Minor Action; ranged 5 --- Target: One object or unoccupied square Effect: You conjure a spectral, floating hand in an unoccupied square within range. The hand picks up, moves, or manipulates an adjacent object weighing 20 pounds or less and carries it up to 5 squares. If you are holding the object when you use this power, the hand can move the object into a pack, a pouch, a sheath, or a similar containerand simultaneously move any one object carried or worn anywhere on your body into your hand. As a move action, you can move the hand up to 5 squares. As a free action, you can cause the hand to drop an object it is holding, and as a minor action, you can cause the hand to pick up or manipulate a different object. Sustain Minor: You can sustain the hand indefinitely. Special: You can create only one hand at a time.[/INDENT] [I]At-will:[/I][INDENT][B][U]Prestidigitation (Arcane)[/U][/B] :ranged: Minor Action; ranged 2 ---Effect: Use this cantrip to accomplish one of the effects given below. - Move up to 1 pound of material. - Create a harmless sensory effect, such as a shower of sparks, a puff of wind, faint music, or a strong odor. - Color, clean, or soil items in 1 cubic foot for up to 1 hour. - Instantly light (or snuff out) a candle, a torch, or a small campfire. - Chill, warm, or flavor up to 1 pound of nonliving material for up to 1 hour. - Make a small mark or symbol appear on a surface for up to 1 hour. - Produce out of nothingness a small item or image that exists until the end of your next turn. - Make a small, handheld item invisible until the end of your next turn. Nothing you create with this cantrip can deal damage, serve as a weapon or a tool, or hinder another creature’s actions. This cantrip cannot duplicate the effect of any other power. Special: You can have as many as three prestidigitation effects active at one time. [/INDENT] [I]At-will:[/I][INDENT][B][U]Scorching burst (Arcane, Fire, Implement)[/U][/B] :area: Standard Action; Ranged burst 1 within 10 squares: [b]+4 vs. Ref[/b] Damage: [b]1d6+4[/b] [/INDENT] [I]At-will:[/I] [INDENT][B][U]Cloud of daggers (Arcane, Force, Implement)[/U][/B] :ranged: Standard Action, Ranged 10, : [b]+4 vs. Ref[/b] Damage: [b]1d6 +4 force damage[/b] ----Effect: The power’s area is filled with sharp daggers of force. Any creature that enters the area or starts its turn there takes force damage equal to your Wisdom modifier (2). The cloud remains in place until the end of your next turn. You can dispel it earlier as a minor action. [/INDENT] [I]At-will:[/I] [INDENT][B][U]Thunderwave (Arcane, Implement, Thunder)[/U][/B] :close: Standard Action, Close blast 3 : [b]+4 vs. for[/b] Damage: [b]1d6 +4, push the target 2 square[/b] [/INDENT] [I]Encounter:[/I][INDENT][B][U]wand of accuracy[/U][/B] :ranged: Free action, Effect: gain a bonus to a single attack roll equal to your Dexterity modifier. You must wield your wand to benefit from this feature. [/INDENT] [I]Encounter:[/I][INDENT][B][U]Grasping Shadows (Arcane, Illusion, Implement)[/U][/B] :ranged: Standard Action, Area burst 1 within 10 squares: [b]+4 vs. wil[/b] Damage: [b]2d8 +4 psychic damage[/b] ---target is slowed until the end of your next turn. Effect: Shadows writhe in the designated area and continue until the end of your next turn. Any creature that enters the area of the grasping shadows takes psychic damage equal to your Intelligence modifier and is slowed until the end of its next turn.[/INDENT] [I]Daily:[/I][INDENT][B][U]Flaming sphere (Arcane, Fire, Implement)[/U][/B] :Ranged: Standard Action; Ranged attack 10: [b]+3 vs. Wil[/b] Damage: [b]3d6 +3[/b] --- Hit: Target is immobilized until the end of your next turn. --- --- Effect: Target takes -2 to Will defence (save ends) --- [/INDENT] [/sblock] [sblock=Equipment][code][U]Currency:[/U] 30 gp. [U]Equipment Price Weight Other[/U] Leather armor 25 gp 20 lb. Light armor Staff 5 gp 4 lb. Dagger 1 gp 1 lb. light thrown Adventurer's kit 28 gp 30 lb. Backpack 2 gp 2 lb. Bedroll 1 sp 5 lb. Flint & Steel 1 gp - Pouch, belt 1 gp 1/2 lb. Rations, trail 2.5 gp 5 lb. 5 days Rope, silk 10 gp 5 lb. 50 ft. Sunrod (2) 4 gp 2 lb. Waterskin 1 gp 4 lb. Gold 12 gp 1 lb. [B]Total 100 gp 78.5 lb.[/B] Normal load: 80 lb. Heavy load: 160 lb. Max. drag load: 400 lb. [/code][/sblock] [sblock=Background/appearance] TBD [/sblock] [/sblock][/INDENT] [/QUOTE]
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