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[4e] Campaign discussion thread (Full)
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<blockquote data-quote="Atanatotatos" data-source="post: 4550678" data-attributes="member: 46957"><p>Well, too late, here's Trasimakos, with the power descriptions. I didn't understand well what you want to know about the wiki,though</p><p></p><p>[sblock=Trasimakos]</p><p>Trasimakos Arkeion, Eladrin Wizard/divine oracle/archmage, lvl 30</p><p></p><p>Str: 10   </p><p>Dex: 15    </p><p>Con: 12  </p><p>Wis: 20  </p><p>Int: 28   </p><p>Cha: 14 </p><p></p><p>AC:  42</p><p>For: 34</p><p>Ref: 42</p><p>Will:41</p><p></p><p></p><p>HP: 153</p><p>Surge: 43</p><p>Healing Surges per day: 9</p><p>Speed: 6</p><p>Initiative: +21</p><p>Senses:  DarkVision, passive perception 41, passive insight 41 </p><p>Saves:+5 vs Charm</p><p></p><p>Religion:??</p><p>Alignment: Evil</p><p></p><p>Skills (*Trained) </p><p>Acrobatics    +17 </p><p>Arcana*       +37</p><p>Athletics     +15</p><p>Bluff         +17</p><p>Diplomacy*    +22</p><p>Dungeoneering +20</p><p>Endurance     +16</p><p>Heal          +20</p><p>History*      +31</p><p>Intimidate    +17</p><p>Insight*      +31</p><p>Nature*       +25</p><p>Perception*   +31 </p><p>Religion*     +29</p><p>Stealth       +17 </p><p>Streetwise    +17</p><p>Thievery      +17</p><p></p><p></p><p>Languages: Common, Elven, Draconic, Primordial, Celestial, Abyssal, Dwarven, Giant</p><p></p><p>Feats (* bonus):</p><p>Ritual caster*</p><p>Improved initiative </p><p>Linguist</p><p>Toughness</p><p>Skill focus:Arcana</p><p>Skill training<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue    :P"  data-smilie="7"data-shortname=":P" />erception</p><p>Initiate of the faith</p><p>____________________</p><p>Spell focus</p><p>Lightning reflexes</p><p>Arcane reach</p><p>Psychic lock</p><p>Great fortitude</p><p>Iron Will</p><p>____________________</p><p>Spell Accuracy</p><p>Fleet Footed</p><p>Epic resurgence</p><p>Evasion</p><p>Durable</p><p>Linguist</p><p></p><p>Paragon path features:</p><p>Foresight</p><p>Prophetic action</p><p>Terrifying insight</p><p></p><p>Epic destiny features:</p><p>Spell Recall</p><p>Arcane Spirit</p><p>Archspell</p><p></p><p>Cantrips:</p><p></p><p>Spells (*Utility):</p><p></p><p>-At will: </p><p>Illusory ambush(arcane,illusion,psychic,implement) rng 10, +30 vs Will, 2d6+15 dmg and -2 to attack rolls TENT</p><p>Thunderwave(arcane,implement,implement,thunder)close blast 3 within 2, +30 vs For, 2d6+15 dmg and push 6 squares</p><p></p><p>-Encounter: </p><p>Fey step(teleportation)move, teleport 5</p><p>Orb of Imposition: minor, impose -5 to one creature against effect save can end, or make effect of at-will due to end this round last TENT</p><p>Shield*(Arcane, force)immediate interrupt, personal; when an attack hit you, gain +4 to Ref and Ac TENT</p><p>Prophecy of doom(divine) standard,ranged 5, TENT you or one ally who hit a target can make that a critical</p><p>Displacement*(Arcane,Illusion)immediate interrupt,rng 5, when you or ally are hit by melee or ranged attack, the attacker must reroll   </p><p>Crushing titan's fist(Arcane, force,implement)burst 2 within 20, +30 vs Ref, 3d8+15 dmg and immobilize;EFFECT:squares in zone cost 4 extra squares of </p><p></p><p>movement. TENT ;</p><p>Chain Lightning(arcane,implement,lightning)rng 20, +30 vs Ref, 4d6+15;Secondary:two creatures within 5 squares of first, 2d6+15;Tertiary:all creatures within </p><p></p><p>20 squares of you: 1d6+15</p><p>Black fire(arcane,fire,implement,necrotic)close burst 5 within 2, only enemies, +30 vs Ref, 6d6+15 fire and necrotic</p><p></p><p>-Daily: </p><p>Healing word(divine,healing)minor, close burst 15, you or ally can spend healing surge and regain +6d6 hp </p><p>Dispel Magic*(Arcane)rng 10, +24 vs Will of creator of conjuration or zone, dispel conjuration or zone and all its effects </p><p>Blur*(arcane, illusion)minor, personal, till end of encounter +2 to all defenses, and enemies more than 5 squares away can't see you  </p><p>Good Omens*(divine)standard,rng 10, you and each ally in range gain +5 to hit TENT, but can't score criticals</p><p>Hammer of Fate(divine,implement)rng 20, +22 vs Will, 5d10+7 dmg,Miss:don't use the power, and choose a different action. cannot re-use till next encounter. </p><p>Evard's Black Tentacles(Arcane,Implement,Necrotic,zone)burst 4 within 10, +30 vs Ref, 2d10+15 dmg and immobilized (save ends);EFFECT:difficult </p><p></p><p>terrain;sustain minor: repeat attack vs non-immobilized,1d10 dmg to immobilized</p><p>Prismatic spray(arcane, implement, fire,fear,poison)close burst 5 within 2, only enemies, +30 vs For:3d6+15 poison and slowed(save ends); +30 vs Ref:3d6+15 </p><p></p><p>fire and 15 ongoing fire(save ends);+30 vs Will:stunned(save ends)</p><p>Legion Hold(arcane,charm,implement,psychic)close burst 20 within 2,only enemies, +30 vs Will, 2d10+15 psychic and stunned(save ends); Miss:half dmg and </p><p></p><p>dazed(save ends) </p><p>Time Stop*(Arcane)minor, gain two standard actions, can't be used to attack</p><p>Shape Magic*:standard,personal: regain one arcane power you have already used </p><p></p><p>Item powers (3/d):</p><p>-Ioun Stone of True Sight: </p><p>-Thunderwave Staff</p><p>-Cloak of Invisibility</p><p>-Orb of inevitable continuance</p><p>-Symbol of Victory</p><p>-Ring of Regeneration</p><p>-Ring of Wizardry</p><p>-Keoghtom's Oinment</p><p>-Ritual Candle</p><p></p><p>Implement mastery: Orb of imposition, Wand of Accuracy</p><p></p><p>Rituals (*bonus*): *Tenser's floating disk, Comprehend language , Animal Messenger, Enchant magic item, Magic Circle, Linked Portal, Detect Object, Eye of </p><p></p><p>Warning, View Location, View Object, Planar Portal, Forbiddance, Observe Creature*, Arcane lock, Commune with nature, Consult Oracle, Disenchant magic item, </p><p></p><p>Phantom Steed, Sending, Speak with dead, Water Breathing </p><p></p><p></p><p></p><p>Equipment: (3,125,000)</p><p>28th-Ioun stone of true sight: head,darkvision,+6 to insight and perception, D:minor, see invisible creatures, sustain minor       </p><p>29th-Thunderwave staff +6: Weapon/implement +6;crit +6d8 thunder; D:when you would push creatures, instead knock them prone and deal 1d10 thunder dmg for each square you would have pushed </p><p>28th-Cloak of invisibility +6: neck, +6 to For, Ref, Will;D:standard, turn invisible till end of encounter or until hit by melee or ranged attack</p><p>Mantle of the seventh wind +6 (8 AC)(2,125,000) armor, +8 AC;fly speed equal to your speed, but must end turn on solid surface or fall </p><p>Orb of inevitable continuance +1 (680)implement +1; D:minor, one power due to end this turn ends at the end of your next turn</p><p>Symbol of victory +2 (4,200)divine implement +2;crit +2d8; D:free,when you or ally score a critical, gain action point</p><p>Boots of striding  (4,200)+1 to speed</p><p>Ring of Regeneration (525,000)ring, +3 to surge value; D:reain 1 healing surge;if you have reached a milestone, also gain regen 10 till end of encounter or spend a healing surge</p><p>Ring of Wizardry (225,000)ring, +3 arcana; D:minor, regain encounter utility;if reached milestone, recover encounter attack</p><p>Gauntlets of the ram (3,400)+1 square to push effects</p><p>Bag of holding (1,000)can contain 200 pounds or 20 cubic feet, alway weighs 1 pound</p><p>Belt of vigor (13,000)+2 surge value</p><p>Keoghtom's Oinment (13,000)D:standard, regain 1 healing surge or end a disease or poison effect</p><p>Ritual candle (9,000)D:+2 to arcana for ritual</p><p>2 Potions of vitality (2,000)spend healing surge, regain 25 hp and make a saving throw</p><p>Rituals (11,630)</p><p>Crystal ball (10,000)</p><p>Residuum (50,000)</p><p>19,080[/sblock]</p></blockquote><p></p>
[QUOTE="Atanatotatos, post: 4550678, member: 46957"] Well, too late, here's Trasimakos, with the power descriptions. I didn't understand well what you want to know about the wiki,though [sblock=Trasimakos] Trasimakos Arkeion, Eladrin Wizard/divine oracle/archmage, lvl 30 Str: 10 Dex: 15 Con: 12 Wis: 20 Int: 28 Cha: 14 AC: 42 For: 34 Ref: 42 Will:41 HP: 153 Surge: 43 Healing Surges per day: 9 Speed: 6 Initiative: +21 Senses: DarkVision, passive perception 41, passive insight 41 Saves:+5 vs Charm Religion:?? Alignment: Evil Skills (*Trained) Acrobatics +17 Arcana* +37 Athletics +15 Bluff +17 Diplomacy* +22 Dungeoneering +20 Endurance +16 Heal +20 History* +31 Intimidate +17 Insight* +31 Nature* +25 Perception* +31 Religion* +29 Stealth +17 Streetwise +17 Thievery +17 Languages: Common, Elven, Draconic, Primordial, Celestial, Abyssal, Dwarven, Giant Feats (* bonus): Ritual caster* Improved initiative Linguist Toughness Skill focus:Arcana Skill training:Perception Initiate of the faith ____________________ Spell focus Lightning reflexes Arcane reach Psychic lock Great fortitude Iron Will ____________________ Spell Accuracy Fleet Footed Epic resurgence Evasion Durable Linguist Paragon path features: Foresight Prophetic action Terrifying insight Epic destiny features: Spell Recall Arcane Spirit Archspell Cantrips: Spells (*Utility): -At will: Illusory ambush(arcane,illusion,psychic,implement) rng 10, +30 vs Will, 2d6+15 dmg and -2 to attack rolls TENT Thunderwave(arcane,implement,implement,thunder)close blast 3 within 2, +30 vs For, 2d6+15 dmg and push 6 squares -Encounter: Fey step(teleportation)move, teleport 5 Orb of Imposition: minor, impose -5 to one creature against effect save can end, or make effect of at-will due to end this round last TENT Shield*(Arcane, force)immediate interrupt, personal; when an attack hit you, gain +4 to Ref and Ac TENT Prophecy of doom(divine) standard,ranged 5, TENT you or one ally who hit a target can make that a critical Displacement*(Arcane,Illusion)immediate interrupt,rng 5, when you or ally are hit by melee or ranged attack, the attacker must reroll Crushing titan's fist(Arcane, force,implement)burst 2 within 20, +30 vs Ref, 3d8+15 dmg and immobilize;EFFECT:squares in zone cost 4 extra squares of movement. TENT ; Chain Lightning(arcane,implement,lightning)rng 20, +30 vs Ref, 4d6+15;Secondary:two creatures within 5 squares of first, 2d6+15;Tertiary:all creatures within 20 squares of you: 1d6+15 Black fire(arcane,fire,implement,necrotic)close burst 5 within 2, only enemies, +30 vs Ref, 6d6+15 fire and necrotic -Daily: Healing word(divine,healing)minor, close burst 15, you or ally can spend healing surge and regain +6d6 hp Dispel Magic*(Arcane)rng 10, +24 vs Will of creator of conjuration or zone, dispel conjuration or zone and all its effects Blur*(arcane, illusion)minor, personal, till end of encounter +2 to all defenses, and enemies more than 5 squares away can't see you Good Omens*(divine)standard,rng 10, you and each ally in range gain +5 to hit TENT, but can't score criticals Hammer of Fate(divine,implement)rng 20, +22 vs Will, 5d10+7 dmg,Miss:don't use the power, and choose a different action. cannot re-use till next encounter. Evard's Black Tentacles(Arcane,Implement,Necrotic,zone)burst 4 within 10, +30 vs Ref, 2d10+15 dmg and immobilized (save ends);EFFECT:difficult terrain;sustain minor: repeat attack vs non-immobilized,1d10 dmg to immobilized Prismatic spray(arcane, implement, fire,fear,poison)close burst 5 within 2, only enemies, +30 vs For:3d6+15 poison and slowed(save ends); +30 vs Ref:3d6+15 fire and 15 ongoing fire(save ends);+30 vs Will:stunned(save ends) Legion Hold(arcane,charm,implement,psychic)close burst 20 within 2,only enemies, +30 vs Will, 2d10+15 psychic and stunned(save ends); Miss:half dmg and dazed(save ends) Time Stop*(Arcane)minor, gain two standard actions, can't be used to attack Shape Magic*:standard,personal: regain one arcane power you have already used Item powers (3/d): -Ioun Stone of True Sight: -Thunderwave Staff -Cloak of Invisibility -Orb of inevitable continuance -Symbol of Victory -Ring of Regeneration -Ring of Wizardry -Keoghtom's Oinment -Ritual Candle Implement mastery: Orb of imposition, Wand of Accuracy Rituals (*bonus*): *Tenser's floating disk, Comprehend language , Animal Messenger, Enchant magic item, Magic Circle, Linked Portal, Detect Object, Eye of Warning, View Location, View Object, Planar Portal, Forbiddance, Observe Creature*, Arcane lock, Commune with nature, Consult Oracle, Disenchant magic item, Phantom Steed, Sending, Speak with dead, Water Breathing Equipment: (3,125,000) 28th-Ioun stone of true sight: head,darkvision,+6 to insight and perception, D:minor, see invisible creatures, sustain minor 29th-Thunderwave staff +6: Weapon/implement +6;crit +6d8 thunder; D:when you would push creatures, instead knock them prone and deal 1d10 thunder dmg for each square you would have pushed 28th-Cloak of invisibility +6: neck, +6 to For, Ref, Will;D:standard, turn invisible till end of encounter or until hit by melee or ranged attack Mantle of the seventh wind +6 (8 AC)(2,125,000) armor, +8 AC;fly speed equal to your speed, but must end turn on solid surface or fall Orb of inevitable continuance +1 (680)implement +1; D:minor, one power due to end this turn ends at the end of your next turn Symbol of victory +2 (4,200)divine implement +2;crit +2d8; D:free,when you or ally score a critical, gain action point Boots of striding (4,200)+1 to speed Ring of Regeneration (525,000)ring, +3 to surge value; D:reain 1 healing surge;if you have reached a milestone, also gain regen 10 till end of encounter or spend a healing surge Ring of Wizardry (225,000)ring, +3 arcana; D:minor, regain encounter utility;if reached milestone, recover encounter attack Gauntlets of the ram (3,400)+1 square to push effects Bag of holding (1,000)can contain 200 pounds or 20 cubic feet, alway weighs 1 pound Belt of vigor (13,000)+2 surge value Keoghtom's Oinment (13,000)D:standard, regain 1 healing surge or end a disease or poison effect Ritual candle (9,000)D:+2 to arcana for ritual 2 Potions of vitality (2,000)spend healing surge, regain 25 hp and make a saving throw Rituals (11,630) Crystal ball (10,000) Residuum (50,000) 19,080[/sblock] [/QUOTE]
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