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[4e] Campaign discussion thread (Full)
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<blockquote data-quote="Sparky" data-source="post: 4556584" data-attributes="member: 13681"><p>Those maps are more detailed in general than I will be providing. I'm strictly lo-fi on maps, not because I don't love making them - I do - but I don't have time to really roll up my sleeves and do a good job (I know I know there's pre-made stuff out there). </p><p> </p><p><a href="http://spreadsheets.google.com/pub?key=p3qFFPe_Psl7SGVWzhCzOJw" target="_blank">Here's an example</a> of what I'll be using, it highlights the use of letters as PCs and NPCs. Adding even one step to the 'who's that?' process markedly detracts from the usability of any map, and because people are so good at parsing language (and we'll be spending more time looking at and reading eachother's names than at minis or symbols) it's a good fit. There were never any confusions in the example combat that had 24 actors. Initiative runs from bottom to top on the left (and makes double use of map grid coordinates), the key on the right, room for conditions and things to keep note of at the bottom. All in all, a good solution for my needs as a DM and for my players as well.</p><p> </p><p>I like it's clarity and ease of reading and use (and I sort of like it's lack of detail, lets the words that we write have more impact and doesn't limit me to what I can render in a map maker).</p></blockquote><p></p>
[QUOTE="Sparky, post: 4556584, member: 13681"] Those maps are more detailed in general than I will be providing. I'm strictly lo-fi on maps, not because I don't love making them - I do - but I don't have time to really roll up my sleeves and do a good job (I know I know there's pre-made stuff out there). [URL="http://spreadsheets.google.com/pub?key=p3qFFPe_Psl7SGVWzhCzOJw"]Here's an example[/URL] of what I'll be using, it highlights the use of letters as PCs and NPCs. Adding even one step to the 'who's that?' process markedly detracts from the usability of any map, and because people are so good at parsing language (and we'll be spending more time looking at and reading eachother's names than at minis or symbols) it's a good fit. There were never any confusions in the example combat that had 24 actors. Initiative runs from bottom to top on the left (and makes double use of map grid coordinates), the key on the right, room for conditions and things to keep note of at the bottom. All in all, a good solution for my needs as a DM and for my players as well. I like it's clarity and ease of reading and use (and I sort of like it's lack of detail, lets the words that we write have more impact and doesn't limit me to what I can render in a map maker). [/QUOTE]
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