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<blockquote data-quote="ExploderWizard" data-source="post: 5249708" data-attributes="member: 66434"><p>Welcome to D&D and EN World! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>If you are just getting started don't worry about preparing a large scale campaign. Start with a small area such as the Nentir Vale in the back of the DMG, prepare an adventure site then either run a module or design your own starter adventure and begin playing. </p><p> </p><p>Read through the rules and become familiar with where to look things up but don't worry about memorizing all that information. For the time being just read up to level 10 in the character class sections, no sense in plowing through pages of powers that you might not get to use for a while. </p><p> </p><p>Don't sweat getting things wrong. Keep the game moving and keep having fun. After the game you can review what happened and see if there are any rules you need to read up on more. </p><p> </p><p>Discovering things for yourself in play is one of the most fun aspects of learning the game. You can have more fun "doing it wrong" during the discovery process than you may realize. </p><p> </p><p>Start on a small scale, and expand outwards as you need to to keep things fresh and exciting.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5249708, member: 66434"] Welcome to D&D and EN World! :) If you are just getting started don't worry about preparing a large scale campaign. Start with a small area such as the Nentir Vale in the back of the DMG, prepare an adventure site then either run a module or design your own starter adventure and begin playing. Read through the rules and become familiar with where to look things up but don't worry about memorizing all that information. For the time being just read up to level 10 in the character class sections, no sense in plowing through pages of powers that you might not get to use for a while. Don't sweat getting things wrong. Keep the game moving and keep having fun. After the game you can review what happened and see if there are any rules you need to read up on more. Discovering things for yourself in play is one of the most fun aspects of learning the game. You can have more fun "doing it wrong" during the discovery process than you may realize. Start on a small scale, and expand outwards as you need to to keep things fresh and exciting. [/QUOTE]
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