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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E campaign help
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<blockquote data-quote="Camelot" data-source="post: 5249721" data-attributes="member: 82617"><p>First read through the Player's Handbook 1, especially chapters 1, 2, 5, 8, and 9. This will help you understand the rules and themes of the game.</p><p> </p><p>Second, read through the Dungeon Master's Guide. All of it. There's great tips there, as well as guides for creating your own campaign.</p><p> </p><p>Now, one thing you should understand is that all those rulebooks don't actually contain rules. Rather, they are full of guidelines and ideas to help you have fun. This is especially true for the story aspects of the books. If you don't like the Spellplague, you can simply get rid of it. It doesn't have to exist in your world, even if everything else is exactly the same as Forgotten Realms. Don't think you have to use something in your campaign.</p><p> </p><p>A good place to start would be the mini adventure in the back of the DMG. However, this was written in the early days of 4th edition, and might be a little bumpy. If you want to create your own adventure, the guides to do so are in the DMG. When you play, try to get someone who already plays D&D in your game, to help you along. That will be really helpful. If you can't, then try not to worry too much and just have fun. If you notice something isn't fun, change it, even if it's a "rule" in one of the books.</p><p> </p><p>Hope this helps. Remember that the most important thing is having fun!</p></blockquote><p></p>
[QUOTE="Camelot, post: 5249721, member: 82617"] First read through the Player's Handbook 1, especially chapters 1, 2, 5, 8, and 9. This will help you understand the rules and themes of the game. Second, read through the Dungeon Master's Guide. All of it. There's great tips there, as well as guides for creating your own campaign. Now, one thing you should understand is that all those rulebooks don't actually contain rules. Rather, they are full of guidelines and ideas to help you have fun. This is especially true for the story aspects of the books. If you don't like the Spellplague, you can simply get rid of it. It doesn't have to exist in your world, even if everything else is exactly the same as Forgotten Realms. Don't think you have to use something in your campaign. A good place to start would be the mini adventure in the back of the DMG. However, this was written in the early days of 4th edition, and might be a little bumpy. If you want to create your own adventure, the guides to do so are in the DMG. When you play, try to get someone who already plays D&D in your game, to help you along. That will be really helpful. If you can't, then try not to worry too much and just have fun. If you notice something isn't fun, change it, even if it's a "rule" in one of the books. Hope this helps. Remember that the most important thing is having fun! [/QUOTE]
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