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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
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<blockquote data-quote="Katana_Geldar" data-source="post: 5251584" data-attributes="member: 85476"><p>Combat in Star Wars is faster as there is less to worry about. You draw, you move, attack, you roll damage and that's pretty much it.</p><p> </p><p>As for campaigns, look back on what I said on what they are like. Until you know what a campaign needs you won't be able to write it very well. A gaming campaign is like 3/4 of a story with your players filling the remaining 1/4.</p><p> </p><p>Chances are if you write a campaign it will be linear with little opportunity for characters to interact with the plot, lead by a DMPC that you can't be convinced is not awesomely cool.</p><p> </p><p>We have <strong>all</strong> been there.</p><p> </p><p>Big-story campaigns can wait, until you know gaming more and know what sorts of things your players like to do. Chances are, you're campaign can grow from random fun stuff you are doing. Then, when you realise what you actually need to do to tell a big story, you can go ahead.</p></blockquote><p></p>
[QUOTE="Katana_Geldar, post: 5251584, member: 85476"] Combat in Star Wars is faster as there is less to worry about. You draw, you move, attack, you roll damage and that's pretty much it. As for campaigns, look back on what I said on what they are like. Until you know what a campaign needs you won't be able to write it very well. A gaming campaign is like 3/4 of a story with your players filling the remaining 1/4. Chances are if you write a campaign it will be linear with little opportunity for characters to interact with the plot, lead by a DMPC that you can't be convinced is not awesomely cool. We have [B]all[/B] been there. Big-story campaigns can wait, until you know gaming more and know what sorts of things your players like to do. Chances are, you're campaign can grow from random fun stuff you are doing. Then, when you realise what you actually need to do to tell a big story, you can go ahead. [/QUOTE]
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