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4e Campaign Idea w/ Core Fluff - The Sundered Isles
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<blockquote data-quote="Novem5er" data-source="post: 4199017" data-attributes="member: 57859"><p>Thanks for the feedback so far. It's amazing so many people have had similar ideas with similar (or the same) name! I guess it's not an entirely original idea (duh, just a bunch of islands!), but I've never really played in a game like it.</p><p></p><p>A couple more ideas I've had:</p><p></p><p>For sea-based random encounters (or "traveling encounters" for the non-random DMs), you could obviously have enemy ships approach and engage. I've already mentioned orcish longships and hobgoblin slave galleys. Of course, human pirates (or mixed-race pirates!) is a must. But eventually, ship to ship combat would get stale. So how about <em>this</em> for a traveling undead encounter:</p><p></p><p><em>The Dead Mists - At the time of the Sundering, untold souls lost their lives . . . but they did not go willingly. Where now there is only open water, once were great cities, and the collective horror of all those lost lives results in an eerie mist that drifts across a region. On some days the sky is clear and others the mist is simple vapor, but when the stars are right, the dead walk the mist.</em> </p><p></p><p>Imagine a group of PCs sailing through a seemingly normal fog bank, when the mist begins to gather. Suddenly, shadows materialize from nowhere and skeletal fingers grasp the deck rail. The PCs have to fight off the dead until the ship clears the Dead Mists . . . however many rounds that may be <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Any other suggestions? I'm planning on running Keep on the Shadowfell, and setting it somewhere on the starting Isle of Cyphos. I hope it works out.</p><p></p><p>BTW, I recently watched a Discovery Channel program about dinosaurs. Apparently, they believe that pterodactyl like dinosaurs with a 40' wingspan migrated from the coast of N. America to a chain of islands in the middle of the Atlantic, several hundred miles away with no land to rest on. How does this relate to D&D? Dragon's don't need ships!</p></blockquote><p></p>
[QUOTE="Novem5er, post: 4199017, member: 57859"] Thanks for the feedback so far. It's amazing so many people have had similar ideas with similar (or the same) name! I guess it's not an entirely original idea (duh, just a bunch of islands!), but I've never really played in a game like it. A couple more ideas I've had: For sea-based random encounters (or "traveling encounters" for the non-random DMs), you could obviously have enemy ships approach and engage. I've already mentioned orcish longships and hobgoblin slave galleys. Of course, human pirates (or mixed-race pirates!) is a must. But eventually, ship to ship combat would get stale. So how about [I]this[/I] for a traveling undead encounter: [I]The Dead Mists - At the time of the Sundering, untold souls lost their lives . . . but they did not go willingly. Where now there is only open water, once were great cities, and the collective horror of all those lost lives results in an eerie mist that drifts across a region. On some days the sky is clear and others the mist is simple vapor, but when the stars are right, the dead walk the mist.[/I] Imagine a group of PCs sailing through a seemingly normal fog bank, when the mist begins to gather. Suddenly, shadows materialize from nowhere and skeletal fingers grasp the deck rail. The PCs have to fight off the dead until the ship clears the Dead Mists . . . however many rounds that may be :) Any other suggestions? I'm planning on running Keep on the Shadowfell, and setting it somewhere on the starting Isle of Cyphos. I hope it works out. BTW, I recently watched a Discovery Channel program about dinosaurs. Apparently, they believe that pterodactyl like dinosaurs with a 40' wingspan migrated from the coast of N. America to a chain of islands in the middle of the Atlantic, several hundred miles away with no land to rest on. How does this relate to D&D? Dragon's don't need ships! [/QUOTE]
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