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4e causual? (Forked Thread: Necromancer Games NOT going with current GSL)
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<blockquote data-quote="Najo" data-source="post: 4407966" data-attributes="member: 9959"><p>A casual gamer doesn't devote the same amount of time, energy or money into the hobby that a hardcore gamer does. If you played D&D for multiple editions, if you know the rules inside and out, if you play more weeks than not or in mulitple games each week, you are not a causal gamer.</p><p></p><p>The casual gamer is the friend of that guy, who wants to play and but doesn't have the time or energy or discovered the value a hardcore sees in the game.</p><p></p><p>Casual gamers tend to be non-hobby gamers, or the sterotypical wife or girlfriend or they are the family member or friend who wants to play to spend time with the gamer.</p><p></p><p>It is possible for a casual gamer to become a hardcore gamer. They just have to have barriers of entry removed for them so it is easier to hop into the middle of the fun.</p><p></p><p>Previous versions of D&D have had to many rules between the new player and the fun part for the casual gamer. The elements power gamers and rules lawyers love about these games is overwhelming for a casual gamer, and turns them off. </p><p></p><p>World of Warcraft has successfully removed barriers of entry for many undiscovered gamers. This is why the game is so successful. The non-hardcore gamer can hop in and "get it" quickly, they start having fun right away and in a few weeks to months they are keeping up with the hardcores if they have it in them. </p><p></p><p>D&D 4e did follow this design, and this is one of the areas people are feeling the WOW vibe in 4e. 4e is not trying to be WOW though, it is trying to have a casual to hardcore friendly game model like WOW.</p><p></p><p>I think 4e not only did this successfully (which is one of the reasons it is a better D&D product than previous editions), but it manage to successfully do it with the DM's role to, which is an absolute first for RPGs and in the long run going to be great for the gaming industry (which is another reason 4e is such a good product). The third thing is 4e is fixes all of the math issues of previous editions, which is good for casuals too.</p></blockquote><p></p>
[QUOTE="Najo, post: 4407966, member: 9959"] A casual gamer doesn't devote the same amount of time, energy or money into the hobby that a hardcore gamer does. If you played D&D for multiple editions, if you know the rules inside and out, if you play more weeks than not or in mulitple games each week, you are not a causal gamer. The casual gamer is the friend of that guy, who wants to play and but doesn't have the time or energy or discovered the value a hardcore sees in the game. Casual gamers tend to be non-hobby gamers, or the sterotypical wife or girlfriend or they are the family member or friend who wants to play to spend time with the gamer. It is possible for a casual gamer to become a hardcore gamer. They just have to have barriers of entry removed for them so it is easier to hop into the middle of the fun. Previous versions of D&D have had to many rules between the new player and the fun part for the casual gamer. The elements power gamers and rules lawyers love about these games is overwhelming for a casual gamer, and turns them off. World of Warcraft has successfully removed barriers of entry for many undiscovered gamers. This is why the game is so successful. The non-hardcore gamer can hop in and "get it" quickly, they start having fun right away and in a few weeks to months they are keeping up with the hardcores if they have it in them. D&D 4e did follow this design, and this is one of the areas people are feeling the WOW vibe in 4e. 4e is not trying to be WOW though, it is trying to have a casual to hardcore friendly game model like WOW. I think 4e not only did this successfully (which is one of the reasons it is a better D&D product than previous editions), but it manage to successfully do it with the DM's role to, which is an absolute first for RPGs and in the long run going to be great for the gaming industry (which is another reason 4e is such a good product). The third thing is 4e is fixes all of the math issues of previous editions, which is good for casuals too. [/QUOTE]
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