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4e Change of mind
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<blockquote data-quote="Herremann the Wise" data-source="post: 4684080" data-attributes="member: 11300"><p>Because they're realising they don't like 4E.</p><p>And of course you'll be right here to don the armor to protect her virtue. Isn't it easier just <strong><em>not </em></strong>to threadcrap if you don't like the topic?</p><p></p><p><strong>For myself</strong>:</p><p></p><p>I was very excited when I got the Wizards Presents: Worlds & Monsters, and Classes & Races. The points of light idea is exactly where I wanted the game to go. Then I received the actual gift set and tried hard not to be disappointed. They had oversimplified the game and produced a number of mechanics that did not mesh with the flavour they were trying to represent. It seemed like there were 16 builds of characters which seemed limiting. I did not appreciate the adventurer first, class second approach.</p><p></p><p>As more supplements have come out (I have purchased every one so far), I have become resigned to the "new" way of doing things, disliking the things I originally disliked slightly less. While there are many good mechanics in the latest iteration, I still think there are too many disconnects with my ideal of what D&D should be - It shifted too far towards streamlining. As such, while I enjoy 4E to play and DM, it is more like playing dragging an anchor behind. However, perhaps the biggest paradox for me is that I love how it emphasizes the team/co-operative aspect of the game - but I dislike the mechanics that have created this. From what I gather from designer articles and podcasts, Rob Heinsoo is mostly to blame for the aspects I don't like.</p><p></p><p>And now as it stands, I have a DDI subscription and am truly impressed with what WotC are doing. I feel that in terms of the game, they are supporting it to a truly fantastic level - I can even forgive them for taking Dungeon and Dragon away from Paizo... almost. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>So for me, it is a lot more complicated than a simple I liked it and now I don't. I have liked aspects of it throughout but I still have issues with some of the mechanics and the overly-streamlined direction the game has been taken. At the very least, I know that I will continue to support it.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 4684080, member: 11300"] Because they're realising they don't like 4E. And of course you'll be right here to don the armor to protect her virtue. Isn't it easier just [B][I]not [/I][/B]to threadcrap if you don't like the topic? [B]For myself[/B]: I was very excited when I got the Wizards Presents: Worlds & Monsters, and Classes & Races. The points of light idea is exactly where I wanted the game to go. Then I received the actual gift set and tried hard not to be disappointed. They had oversimplified the game and produced a number of mechanics that did not mesh with the flavour they were trying to represent. It seemed like there were 16 builds of characters which seemed limiting. I did not appreciate the adventurer first, class second approach. As more supplements have come out (I have purchased every one so far), I have become resigned to the "new" way of doing things, disliking the things I originally disliked slightly less. While there are many good mechanics in the latest iteration, I still think there are too many disconnects with my ideal of what D&D should be - It shifted too far towards streamlining. As such, while I enjoy 4E to play and DM, it is more like playing dragging an anchor behind. However, perhaps the biggest paradox for me is that I love how it emphasizes the team/co-operative aspect of the game - but I dislike the mechanics that have created this. From what I gather from designer articles and podcasts, Rob Heinsoo is mostly to blame for the aspects I don't like. And now as it stands, I have a DDI subscription and am truly impressed with what WotC are doing. I feel that in terms of the game, they are supporting it to a truly fantastic level - I can even forgive them for taking Dungeon and Dragon away from Paizo... almost. ;) So for me, it is a lot more complicated than a simple I liked it and now I don't. I have liked aspects of it throughout but I still have issues with some of the mechanics and the overly-streamlined direction the game has been taken. At the very least, I know that I will continue to support it. Best Regards Herremann the Wise [/QUOTE]
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