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4e Change of mind
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<blockquote data-quote="Ycore Rixle" data-source="post: 4686395" data-attributes="member: 675"><p>I voted option 4, but I enjoy playing 4e. A more accurate chronological description of my position is:</p><p></p><p>At Gen Con announcement: Questioning the necessity of 4e. Surprised and disappointed at the quality of the powerpoint presentation. Optimistic that WOTC had some good ideas. Overall opinion: 4e would be two steps forward, one step back, a minor-to-moderate net gain.</p><p></p><p>Through pre-release publicity, leaks, teasers: Still questioning the necessity of 4e. Cautiously optimistic. Appreciating Ari's promising us something really cool that hadn't been revealed yet (I think that must have been skill challenges). Appalled at some things like the Pit Fiend MM release because of the poor writing. Very worried that Chris Perkins and Rich Baker did not have a direct hand in the design. Remaining hopeful and having faith. Scared at 1-1-1-1 over 1-2-1-2. At the end, really liking skill challenges. Overall opinion: 4e would be a step and a half forward, one step back, a minor net gain.</p><p></p><p>Release: Disappointed with the books. The writing was insulting (the Pathfinder paragon path has no powers that help the character find paths, MM claims demons feel no fear and also feel fear, words are frequently used without meaning). The layout was not ornate, or alluring, or beautiful. Still liking skill challenges. Surprised that combat felt different while noncombat felt the same (I expected the opposite for some reason). Overall opinion: Undecided.</p><p></p><p>Now: Not questioning the necessity of 4e at all. If folks wanted to play like this, then heck yeah, 4e was necessary. I still like skill challenges (a lot). I still enjoy playing 4e. But it's not my preferred game. Overall opinion: 4e was no steps forward, no steps back. It was two or three steps sideways.</p><p></p><p>So, although I can and do enjoy playing 4e, I think I should vote #4. Partly because I've been skeptical, albeit hopeful, from the start. Partly because it's not my preferred game whereas 3.x was. Partly because I feel sad that my old friend D&D has taken a turn I wish he hadn't.</p></blockquote><p></p>
[QUOTE="Ycore Rixle, post: 4686395, member: 675"] I voted option 4, but I enjoy playing 4e. A more accurate chronological description of my position is: At Gen Con announcement: Questioning the necessity of 4e. Surprised and disappointed at the quality of the powerpoint presentation. Optimistic that WOTC had some good ideas. Overall opinion: 4e would be two steps forward, one step back, a minor-to-moderate net gain. Through pre-release publicity, leaks, teasers: Still questioning the necessity of 4e. Cautiously optimistic. Appreciating Ari's promising us something really cool that hadn't been revealed yet (I think that must have been skill challenges). Appalled at some things like the Pit Fiend MM release because of the poor writing. Very worried that Chris Perkins and Rich Baker did not have a direct hand in the design. Remaining hopeful and having faith. Scared at 1-1-1-1 over 1-2-1-2. At the end, really liking skill challenges. Overall opinion: 4e would be a step and a half forward, one step back, a minor net gain. Release: Disappointed with the books. The writing was insulting (the Pathfinder paragon path has no powers that help the character find paths, MM claims demons feel no fear and also feel fear, words are frequently used without meaning). The layout was not ornate, or alluring, or beautiful. Still liking skill challenges. Surprised that combat felt different while noncombat felt the same (I expected the opposite for some reason). Overall opinion: Undecided. Now: Not questioning the necessity of 4e at all. If folks wanted to play like this, then heck yeah, 4e was necessary. I still like skill challenges (a lot). I still enjoy playing 4e. But it's not my preferred game. Overall opinion: 4e was no steps forward, no steps back. It was two or three steps sideways. So, although I can and do enjoy playing 4e, I think I should vote #4. Partly because I've been skeptical, albeit hopeful, from the start. Partly because it's not my preferred game whereas 3.x was. Partly because I feel sad that my old friend D&D has taken a turn I wish he hadn't. [/QUOTE]
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