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4e Change of mind
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<blockquote data-quote="bouncyhead" data-source="post: 4687026" data-attributes="member: 19115"><p>I voted 1. Our group pretty much raced each other to get the new core books first. My instinct was to switch, habituated as I was after switching through all of the editions since '78.</p><p></p><p>We played for a few months but found that 4e wasn't for us. It's all about personal taste but the prevailing feeling was that 4e was a new game rather than new rules for an old game (does that make sense?).</p><p></p><p>We all admired (in a dispassionate way) the ease with which it plays though and I can see why it is the answer to the prayers of many.</p><p></p><p>We liked the giant, rambling monstrosity that D&D had become over 30 years though and (understandably) a lot of what defined the game (for us) had to be cut to make it streamlined. Specifically we couldn't get to like the similarity of the classes (both on the page and in play). Nor were powers for us. We just found them a bit repetitive (I know, I know!) and preferred the crazy, erratic breadth of the older edition spell lists. We also didn't find many of the 'encounter' mechanics to our taste (though it's clear why they were introduced - they do address some nasty old issues).</p><p></p><p>We'll be sticking with 3.x. We're giving Pathfinder a go as playing a 'living' system would be preferable. Let's hope they fix some of the notorious 3.x crunch issues (we can't be bothered, we're lazy).</p><p></p><p>I think these threads are a guilty pleasure. Sure they stir up strong feelings. It's an argument about the soul of D&D.</p><p></p><p>My take (probably hopelessly misguided) is that some of those who have stuck with 3x have done so against all their D&D instincts and are hungry for a validation of their choice. Those that have moved on find the idea that many did not (against all expectation) unfathomable. 4e fits their playing style perfectly, or near as dammit, but they find the grumbling from the other room unsettling <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>I say good luck to both editions and all those who sail in them.</p></blockquote><p></p>
[QUOTE="bouncyhead, post: 4687026, member: 19115"] I voted 1. Our group pretty much raced each other to get the new core books first. My instinct was to switch, habituated as I was after switching through all of the editions since '78. We played for a few months but found that 4e wasn't for us. It's all about personal taste but the prevailing feeling was that 4e was a new game rather than new rules for an old game (does that make sense?). We all admired (in a dispassionate way) the ease with which it plays though and I can see why it is the answer to the prayers of many. We liked the giant, rambling monstrosity that D&D had become over 30 years though and (understandably) a lot of what defined the game (for us) had to be cut to make it streamlined. Specifically we couldn't get to like the similarity of the classes (both on the page and in play). Nor were powers for us. We just found them a bit repetitive (I know, I know!) and preferred the crazy, erratic breadth of the older edition spell lists. We also didn't find many of the 'encounter' mechanics to our taste (though it's clear why they were introduced - they do address some nasty old issues). We'll be sticking with 3.x. We're giving Pathfinder a go as playing a 'living' system would be preferable. Let's hope they fix some of the notorious 3.x crunch issues (we can't be bothered, we're lazy). I think these threads are a guilty pleasure. Sure they stir up strong feelings. It's an argument about the soul of D&D. My take (probably hopelessly misguided) is that some of those who have stuck with 3x have done so against all their D&D instincts and are hungry for a validation of their choice. Those that have moved on find the idea that many did not (against all expectation) unfathomable. 4e fits their playing style perfectly, or near as dammit, but they find the grumbling from the other room unsettling :). I say good luck to both editions and all those who sail in them. [/QUOTE]
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