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4e Change of mind
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<blockquote data-quote="billd91" data-source="post: 4691431" data-attributes="member: 3400"><p>In the case of games like <strong>Champions</strong> and <strong>Call of Cthulhu</strong>, edition changes are much more incremental/evolutionary than wholesale changes and revolutionary. So naturally, you generate less controversy (though you still get some from time to time).</p><p>And <strong>Traveller</strong> fans are, by now, just plain used to wholesale changes per edition since that seem to be the only way the game can stay alive for some odd reason. Of course, don't mention TNE to any Classic partisans.</p><p></p><p>But I can see a point that D&D, when it comes to edition changes, is just different from other games. The shift from 1e to 2e was pretty much incremental. The games were extremely compatible in material. But 2e had the misfortune to the be the first AD&D edition that went away from Gygaxian prose and leadership. And whenever Gygaxian partisans, hero-worshippers, and even detractors were involved, even an incremental game change was sure to generate controversy. For some reason, gamers are easily polarized, particularly around big people in the development of the field.</p></blockquote><p></p>
[QUOTE="billd91, post: 4691431, member: 3400"] In the case of games like [b]Champions[/b] and [b]Call of Cthulhu[/b], edition changes are much more incremental/evolutionary than wholesale changes and revolutionary. So naturally, you generate less controversy (though you still get some from time to time). And [b]Traveller[/b] fans are, by now, just plain used to wholesale changes per edition since that seem to be the only way the game can stay alive for some odd reason. Of course, don't mention TNE to any Classic partisans. But I can see a point that D&D, when it comes to edition changes, is just different from other games. The shift from 1e to 2e was pretty much incremental. The games were extremely compatible in material. But 2e had the misfortune to the be the first AD&D edition that went away from Gygaxian prose and leadership. And whenever Gygaxian partisans, hero-worshippers, and even detractors were involved, even an incremental game change was sure to generate controversy. For some reason, gamers are easily polarized, particularly around big people in the development of the field. [/QUOTE]
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