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4e Change of mind
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<blockquote data-quote="darjr" data-source="post: 4692318" data-attributes="member: 52905"><p>There is at least one magic item that recharges encounter powers. There was some discussion in the 4e home brew sub forum about using special events or 'in encounter mile stones' to enable getting them back.</p><p></p><p>The more I play 4e the more I like it. The more I realize that the mechanics are just a convenient way of doing what I want anyway. D&D 4e brought about an epiphany for me. All rules are gamy. And the simulation is only as good as how much the game can support my suspension of disbelief.</p><p></p><p>4e does that for me in a counter intuitive way. The rules make sense together as a game not as a simulation of the gears of reality. So I end up with a better intuitive idea of the way the 'game' works and can almost forget it as I play. Or better yet, as I try to enrapture a group of players in my own world.</p><p></p><p>It doesn't do this by being so simple that there are almost no rules there, but by realizing that some things can be collapsed into a 'gamey' structure and drop the details. My mind will fill in the blanks, almost without bidding.</p></blockquote><p></p>
[QUOTE="darjr, post: 4692318, member: 52905"] There is at least one magic item that recharges encounter powers. There was some discussion in the 4e home brew sub forum about using special events or 'in encounter mile stones' to enable getting them back. The more I play 4e the more I like it. The more I realize that the mechanics are just a convenient way of doing what I want anyway. D&D 4e brought about an epiphany for me. All rules are gamy. And the simulation is only as good as how much the game can support my suspension of disbelief. 4e does that for me in a counter intuitive way. The rules make sense together as a game not as a simulation of the gears of reality. So I end up with a better intuitive idea of the way the 'game' works and can almost forget it as I play. Or better yet, as I try to enrapture a group of players in my own world. It doesn't do this by being so simple that there are almost no rules there, but by realizing that some things can be collapsed into a 'gamey' structure and drop the details. My mind will fill in the blanks, almost without bidding. [/QUOTE]
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