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<blockquote data-quote="Brasswatchman" data-source="post: 4485048" data-attributes="member: 36967"><p>To start with, thanks for the feedback, everyone. I'm really glad that you find the program useful. Let me answer some of the concerns mentioned in this thread:</p><p></p><p></p><p></p><p>Fixed. Thanks for pointing that out.</p><p></p><p></p><p></p><p></p><p>Just to be clear, this program is intended to take <em>most </em>of the work out of character creation, but not <em>all </em>of it. In particular, I deliberately tried to keep the gear section as simple as possible; you have the option of selecting armor, a melee weapon, a ranged weapon and the standard adventurer's pack -- and that's it. Past that, you'll have to work out the rest yourself.</p><p></p><p>For those who want to add additional weapons or attacks to their character, I suggest you click the "Show Work at End" checkbox at the top of the Export Character section. This will give you a full list of the math the program uses to calculate your attacks, defenses, skills and certain other character features - making that math much easier for you later on. For the moment, that's the best that I can do.</p><p></p><p></p><p></p><p>Err, it hasn't... provided that either your Str or Dex is 13 or higher.</p><p></p><p></p><p></p><p>Yeah, sorry about that. That's one of the abilities I haven't found a way to support yet. I'll be sure to add that to the list of quirks at the bottom of the page, for the time being.</p><p></p><p></p><p></p><p>I just recently figured out a way to make such a feature work. I'm hoping to add it in with the next big update. So it's definitely on my to-do list.</p><p></p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> You basically just summed up all the reasons I haven't done this... and probably won't, to be honest, in the future. Like I said earlier , <em>most</em>, not all, of the work... </p><p></p><p> </p><p></p><p>I'm afraid the Multiclass feats aren't currently supported.</p><p></p><p></p><p></p><p>You know, I got so used to the way things were in 3.5 that it honestly didn't occur to me to do things otherwise until someone mentioned it in one of the other forums. That said, with the exception of their order, each of the abilities do exactly what they're supposed to do in 4e... out of curiosity, how important is the arrangement of the abilities to everyone? Does everyone prefer it the 4e way? What do all of you think?</p><p></p><p></p><p></p><p></p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Thanks, everyone. I really appreciate the feedback, and I'm really glad that the program's of use to you. Keep the comments coming!</p></blockquote><p></p>
[QUOTE="Brasswatchman, post: 4485048, member: 36967"] To start with, thanks for the feedback, everyone. I'm really glad that you find the program useful. Let me answer some of the concerns mentioned in this thread: Fixed. Thanks for pointing that out. Just to be clear, this program is intended to take [I]most [/I]of the work out of character creation, but not [I]all [/I]of it. In particular, I deliberately tried to keep the gear section as simple as possible; you have the option of selecting armor, a melee weapon, a ranged weapon and the standard adventurer's pack -- and that's it. Past that, you'll have to work out the rest yourself. For those who want to add additional weapons or attacks to their character, I suggest you click the "Show Work at End" checkbox at the top of the Export Character section. This will give you a full list of the math the program uses to calculate your attacks, defenses, skills and certain other character features - making that math much easier for you later on. For the moment, that's the best that I can do. Err, it hasn't... provided that either your Str or Dex is 13 or higher. Yeah, sorry about that. That's one of the abilities I haven't found a way to support yet. I'll be sure to add that to the list of quirks at the bottom of the page, for the time being. I just recently figured out a way to make such a feature work. I'm hoping to add it in with the next big update. So it's definitely on my to-do list. :) You basically just summed up all the reasons I haven't done this... and probably won't, to be honest, in the future. Like I said earlier , [I]most[/I], not all, of the work... I'm afraid the Multiclass feats aren't currently supported. You know, I got so used to the way things were in 3.5 that it honestly didn't occur to me to do things otherwise until someone mentioned it in one of the other forums. That said, with the exception of their order, each of the abilities do exactly what they're supposed to do in 4e... out of curiosity, how important is the arrangement of the abilities to everyone? Does everyone prefer it the 4e way? What do all of you think? :D Thanks, everyone. I really appreciate the feedback, and I'm really glad that the program's of use to you. Keep the comments coming! [/QUOTE]
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