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4e Character Log: Need Feedback
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<blockquote data-quote="Arlough" data-source="post: 5919899" data-attributes="member: 79335"><p>Hello and welcome.</p><p>Now that the niceties are completed, lets start with a soul-crushing-critique of your precious invention. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>Not really, I'll leave soul crushing to <a href="http://en.wikipedia.org/wiki/John_Steinbeck" target="_blank">John Steinbeck</a>. But I do have some suggestions.</p><p></p><p>Before we go there, though, I wonder if you are averse to having a laptop or computer of some sort. If not, I would suggest one or more of the following:</p><p>[sblock="Digital Options"]</p><ul> <li data-xf-list-type="ul">A combat tracker with history. My current favorite (in part because of the degree to which my game is houseruled) is <a href="http://4eturntracker.com/" target="_blank">4eTurnTracker</a>, but it doesn't track player powers. There are others that do, though.<ul> <li data-xf-list-type="ul">DnD4e Combat Manager (a.k.a. <a href="http://wiki.rpg.net/index.php/DnD4eCM" target="_blank">DnD4eCM</a>) - This requires a bit of front end work, and isn't great for adding things on the fly, but once you have all the data in, it keeps track of powers, surges, hp, conditions, etc.</li> <li data-xf-list-type="ul"><a href="http://myminion.goatheadsoftware.com/myminion/" target="_blank">DM Minion</a> - Links with Player Minion on Android and iOS devices. When I last tried it, it was PC only and did not have the Player Minion functionality, but it seemed good for both running and creating full blown campaigns in advance. It relies heavily on DDi subscription, though.</li> <li data-xf-list-type="ul"><a href="https://power2ool.com" target="_blank">Power2ool</a> - Web based management tool. Check out the Demo Video</li> </ul></li> <li data-xf-list-type="ul">Use Google Docs - There are many play by post groups that have tools made already, or you can just make a spreadsheet of your own.</li> <li data-xf-list-type="ul">Use Obsidian Portal - I noticed you have an OP account, you could use the note function in that to keep track.</li> <li data-xf-list-type="ul">Maptool - There are many "framework"s that are for D&D 4e to make it easier to use with 4e. I use this at times and hook it up to the bigscreen but everyone also has it running on their individual machines. You can save an encounter mid way and resume with a history of what has been used thus far. Downside it the rather steep learning curve, but that has been reduced somewhat due to extensive community support and the aforementioned frameworks.</li> <li data-xf-list-type="ul">DDi VTT - I really don't know anything about this, but it would be a grievous oversight for them to have overlooked something like resource tracking.</li> </ul><p>[/sblock]</p><p></p><p>Of course, if you are averse to using a digital medium, your sheet will suffice.</p><p>Name can be stacked over Surges and Action Points. This should free up some space for Encounters and Dailies. For both Encounters and Dailies, I suggest stacking them vertically, with a line next to each one where you can fill in the name of the power. This way you can help prevent the players from mistakenly using the same daily over and over. Death saving throws should be stacked as well.</p><p>The ammo column could use five boxes representing the ammo left in the current "clip" and each circle could indicate a new "clip" that represents 5 shots. This would save quite a bit of room.</p><p>Create a Conditions column. In it put lines next to them where you can put [EoNT] [EoE] and [SE]. If you number your monsters, you can put a number in front indicating which monster put the condition on the player. And you can then mark the appropriate duration of the condition (SE=Save Ends, EONT=End of Next Turn, etc.)</p><p></p><p>Here is a sheet based off of yours that expresses this idea.</p><p>[ATTACH]51717[/ATTACH]</p><p></p><p>I am wondering why you are tracking your players resources. It is a case of you don't trust them not to cheat, you don't trust them to actually keep track of their characters and equipment, or something else entirely? Also, do you keep track of their equipment, load (carrying capacity), and money as well?</p></blockquote><p></p>
[QUOTE="Arlough, post: 5919899, member: 79335"] Hello and welcome. Now that the niceties are completed, lets start with a soul-crushing-critique of your precious invention. :lol: Not really, I'll leave soul crushing to [URL="http://en.wikipedia.org/wiki/John_Steinbeck"]John Steinbeck[/URL]. But I do have some suggestions. Before we go there, though, I wonder if you are averse to having a laptop or computer of some sort. If not, I would suggest one or more of the following: [sblock="Digital Options"] [list] [*]A combat tracker with history. My current favorite (in part because of the degree to which my game is houseruled) is [URL="http://4eturntracker.com/"]4eTurnTracker[/URL], but it doesn't track player powers. There are others that do, though. [LIST] [*]DnD4e Combat Manager (a.k.a. [URL="http://wiki.rpg.net/index.php/DnD4eCM"]DnD4eCM[/URL]) - This requires a bit of front end work, and isn't great for adding things on the fly, but once you have all the data in, it keeps track of powers, surges, hp, conditions, etc. [*][URL="http://myminion.goatheadsoftware.com/myminion/"]DM Minion[/URL] - Links with Player Minion on Android and iOS devices. When I last tried it, it was PC only and did not have the Player Minion functionality, but it seemed good for both running and creating full blown campaigns in advance. It relies heavily on DDi subscription, though. [*][URL="https://power2ool.com"]Power2ool[/URL] - Web based management tool. Check out the Demo Video [/LIST] [*]Use Google Docs - There are many play by post groups that have tools made already, or you can just make a spreadsheet of your own. [*]Use Obsidian Portal - I noticed you have an OP account, you could use the note function in that to keep track. [*]Maptool - There are many "framework"s that are for D&D 4e to make it easier to use with 4e. I use this at times and hook it up to the bigscreen but everyone also has it running on their individual machines. You can save an encounter mid way and resume with a history of what has been used thus far. Downside it the rather steep learning curve, but that has been reduced somewhat due to extensive community support and the aforementioned frameworks. [*]DDi VTT - I really don't know anything about this, but it would be a grievous oversight for them to have overlooked something like resource tracking. [/list] [/sblock] Of course, if you are averse to using a digital medium, your sheet will suffice. Name can be stacked over Surges and Action Points. This should free up some space for Encounters and Dailies. For both Encounters and Dailies, I suggest stacking them vertically, with a line next to each one where you can fill in the name of the power. This way you can help prevent the players from mistakenly using the same daily over and over. Death saving throws should be stacked as well. The ammo column could use five boxes representing the ammo left in the current "clip" and each circle could indicate a new "clip" that represents 5 shots. This would save quite a bit of room. Create a Conditions column. In it put lines next to them where you can put [EoNT] [EoE] and [SE]. If you number your monsters, you can put a number in front indicating which monster put the condition on the player. And you can then mark the appropriate duration of the condition (SE=Save Ends, EONT=End of Next Turn, etc.) Here is a sheet based off of yours that expresses this idea. [ATTACH]51717._xfImport[/ATTACH] I am wondering why you are tracking your players resources. It is a case of you don't trust them not to cheat, you don't trust them to actually keep track of their characters and equipment, or something else entirely? Also, do you keep track of their equipment, load (carrying capacity), and money as well? [/QUOTE]
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