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<blockquote data-quote="ninjeff" data-source="post: 4308023" data-attributes="member: 43814"><p>Good point. I'll probably restructure the OP once the thread gets unwieldy, anyway.</p><p></p><p>dragon_eater: I'm going through your wizard and making some changes to get him to match the latest schema. As a case study, I'll run through the changes in this post.</p><p></p><p>First of all, I've added a <languages> section (only to be used if the character has a choice of language from race, the Linguist feat or some other source!), and moved his bonus languages there. The ability score boost is still in the right place.</p><p></p><p>I'm not sure what you did with ability scores, as they're pretty tough to reverse-engineer, so I gave you new ones. Feel free to change them back if I got it wrong. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> For reference, each ability score element's value should be your base score before racial modifiers and increases from levels. The racial modifiers are either determined by race or a choice relating to race, and so shouldn't be counted in this section. The increases attribute should count <em>only</em> increases from levels 4, 8, 14, 18, 24 and 28, <em>not</em> the automatic increases at levels 11 and 21. Forgive me if you'd already worked that out - like I said, ability scores are tough to reverse-engineer.</p><p></p><p>Yep. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The powers section is the big one. I've changed it so that <em>all</em> of your daily and utility spells in your spellbook are here, while the prepared spells use the new <preparedPower> element in the current section.</p><p></p><p>As for magic item levels, I was going to go with the names in the tables in the PHB - e.g. "Bloodthread Armor +6". I'm pretty sure they can all be distinguished that way, but if anyone spots a problem with this method, let me know. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Also, the above section reminded me that we need a <wornItem> element in the current section, so I've added that. I didn't set you as using the staff of fiery might, as apparently WotC Customer Service has been quoted as saying that a staff takes two hands to use.</p></blockquote><p></p>
[QUOTE="ninjeff, post: 4308023, member: 43814"] Good point. I'll probably restructure the OP once the thread gets unwieldy, anyway. dragon_eater: I'm going through your wizard and making some changes to get him to match the latest schema. As a case study, I'll run through the changes in this post. First of all, I've added a <languages> section (only to be used if the character has a choice of language from race, the Linguist feat or some other source!), and moved his bonus languages there. The ability score boost is still in the right place. I'm not sure what you did with ability scores, as they're pretty tough to reverse-engineer, so I gave you new ones. Feel free to change them back if I got it wrong. :) For reference, each ability score element's value should be your base score before racial modifiers and increases from levels. The racial modifiers are either determined by race or a choice relating to race, and so shouldn't be counted in this section. The increases attribute should count [i]only[/i] increases from levels 4, 8, 14, 18, 24 and 28, [i]not[/i] the automatic increases at levels 11 and 21. Forgive me if you'd already worked that out - like I said, ability scores are tough to reverse-engineer. Yep. :) The powers section is the big one. I've changed it so that [i]all[/i] of your daily and utility spells in your spellbook are here, while the prepared spells use the new <preparedPower> element in the current section. As for magic item levels, I was going to go with the names in the tables in the PHB - e.g. "Bloodthread Armor +6". I'm pretty sure they can all be distinguished that way, but if anyone spots a problem with this method, let me know. :) Also, the above section reminded me that we need a <wornItem> element in the current section, so I've added that. I didn't set you as using the staff of fiery might, as apparently WotC Customer Service has been quoted as saying that a staff takes two hands to use. [/QUOTE]
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