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4E Class Survivor - Round 2
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<blockquote data-quote="Imaro" data-source="post: 4938744" data-attributes="member: 48965"><p>Actually I wasn't addressing you specifically... I was making a general statement since a few people commented on what I thought about the Warlord.</p><p></p><p></p><p></p><p>Note: This is IMO...</p><p></p><p>What does he lead? What strategy can he implement through his powers, without the cooperation and ok of other players at the table? And if they decide not to go along with his plans... well then he really is kinda pointless and little more than a sub-par fighter. See that's the problem... Even though you can have a great build...It just seems like a class that relies too heavily on the graciousness and goodwill of others to be fun (which I think was a bad design decision). IMO, that's a sidekick not a leader. </p><p></p><p>His schtick... is bestow bonuses on people so they can do really cool stuff easier... oh yeah, and he heals. You call it a leader (though I'm still not seeing where he actually leads anything), I say sidekick. </p><p></p><p></p><p></p><p></p><p>You're getting defensive here, I don't like them... I've given reasons for why but I'm not saying other people shouldn't like them or whatever... But the poll is about what classes you don't like. I honestly think it takes a certain player type to enjoy most of the leader types... along with particular party dynamics to make them really fun to play, but again this is another reason I don't like Warlords much (and may be why leaders are taking a pounding).</p><p></p><p></p><p></p><p></p><p>Perhaps we should look at the commonality between the classes voted out. I didn't vote for Artificer last time... I voted for Warlord but I do find it interesting that two leaders have been voted out first. They're support characters and I can totally see how that isn't alot of peoples thing.</p><p></p><p>EDIT: I actually think we are either going to see a striker (probably one of the least squishy ones) win because they get the glory in play by dishing out the damage... or the Fighter who not only defends supremely well... but can also approach striker damage numbers. When you're talking about a game about killing things and taking their stuff (as so many people assert D&D is)... these classes are the stars.</p></blockquote><p></p>
[QUOTE="Imaro, post: 4938744, member: 48965"] Actually I wasn't addressing you specifically... I was making a general statement since a few people commented on what I thought about the Warlord. Note: This is IMO... What does he lead? What strategy can he implement through his powers, without the cooperation and ok of other players at the table? And if they decide not to go along with his plans... well then he really is kinda pointless and little more than a sub-par fighter. See that's the problem... Even though you can have a great build...It just seems like a class that relies too heavily on the graciousness and goodwill of others to be fun (which I think was a bad design decision). IMO, that's a sidekick not a leader. His schtick... is bestow bonuses on people so they can do really cool stuff easier... oh yeah, and he heals. You call it a leader (though I'm still not seeing where he actually leads anything), I say sidekick. You're getting defensive here, I don't like them... I've given reasons for why but I'm not saying other people shouldn't like them or whatever... But the poll is about what classes you don't like. I honestly think it takes a certain player type to enjoy most of the leader types... along with particular party dynamics to make them really fun to play, but again this is another reason I don't like Warlords much (and may be why leaders are taking a pounding). Perhaps we should look at the commonality between the classes voted out. I didn't vote for Artificer last time... I voted for Warlord but I do find it interesting that two leaders have been voted out first. They're support characters and I can totally see how that isn't alot of peoples thing. EDIT: I actually think we are either going to see a striker (probably one of the least squishy ones) win because they get the glory in play by dishing out the damage... or the Fighter who not only defends supremely well... but can also approach striker damage numbers. When you're talking about a game about killing things and taking their stuff (as so many people assert D&D is)... these classes are the stars. [/QUOTE]
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