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4E Class Survivor - Round 5
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<blockquote data-quote="Herschel" data-source="post: 4944097" data-attributes="member: 78357"><p>It depends on your foe. If you go Eladrin, take the Eladrin Soldier feat and a few others, you can boost single target damage nicely. It won't be rogue-esque, but you'll have more surges and HP. You could also go Fullblade with one and only get the +1 to AC vs. the +3. </p><p> </p><p>I prefer (and play) Genasi, Assault, boost Strength at INT-2 (17 & 19 to start after racials) and Incendiary Sword and Flame Cyclone do nicely against balanced attackers. Earthsoul with Earthshock Master and a Vengeful Weapon, Burning Blade and an action point, while conditional, can put out pretty solid damage on a single target too when facing that big solo.</p><p> </p><p>(d8+10 Earthshock)+(2d12+10+10 Spikes of Agony)+(2d12+10+10 Be Gone)+(9 Spikes of Agony secondary effect).</p><p> </p><p>That's an average of 14+32+32+9 or 87 in a round if the Earthshock (which is reliable with the feat and a minor) goes off. Then you're at +4 to hit the prone baddie.</p><p> </p><p> </p><p>The Striker/Defender is more the Avenger. Paired with a Swordmage they make a nice, versatile combo.</p><p>I prefer to stick with the Long Sword to keep the +3 proficiency and AC boost but that's certainly not the only way.</p></blockquote><p></p>
[QUOTE="Herschel, post: 4944097, member: 78357"] It depends on your foe. If you go Eladrin, take the Eladrin Soldier feat and a few others, you can boost single target damage nicely. It won't be rogue-esque, but you'll have more surges and HP. You could also go Fullblade with one and only get the +1 to AC vs. the +3. I prefer (and play) Genasi, Assault, boost Strength at INT-2 (17 & 19 to start after racials) and Incendiary Sword and Flame Cyclone do nicely against balanced attackers. Earthsoul with Earthshock Master and a Vengeful Weapon, Burning Blade and an action point, while conditional, can put out pretty solid damage on a single target too when facing that big solo. (d8+10 Earthshock)+(2d12+10+10 Spikes of Agony)+(2d12+10+10 Be Gone)+(9 Spikes of Agony secondary effect). That's an average of 14+32+32+9 or 87 in a round if the Earthshock (which is reliable with the feat and a minor) goes off. Then you're at +4 to hit the prone baddie. The Striker/Defender is more the Avenger. Paired with a Swordmage they make a nice, versatile combo. I prefer to stick with the Long Sword to keep the +3 proficiency and AC boost but that's certainly not the only way. [/QUOTE]
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