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4E Class Survivor - Round 6
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<blockquote data-quote="Dausuul" data-source="post: 4945209" data-attributes="member: 58197"><p>I'm not surprised leaders fell by the wayside. D&D has never really known what to do with leaders. 4E had some interesting ideas, but they all started with the proposition that "leader = healbot" and then tried to add pizzazz. As a result, leaders are now healbots with a lot of weird powers that don't make much sense.</p><p></p><p>The problem is the initial assumption that there should be such a thing as a dedicated healbot class. IMO, leaders should specialize in party-wide buffs, and they should work on the leader along with everyone else - in fact, they should work better on the leader. Meanwhile, remove healing from the portfolio of any one role and make it available to all via feats.</p><p></p><p>Also, death to wardens.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4945209, member: 58197"] I'm not surprised leaders fell by the wayside. D&D has never really known what to do with leaders. 4E had some interesting ideas, but they all started with the proposition that "leader = healbot" and then tried to add pizzazz. As a result, leaders are now healbots with a lot of weird powers that don't make much sense. The problem is the initial assumption that there should be such a thing as a dedicated healbot class. IMO, leaders should specialize in party-wide buffs, and they should work on the leader along with everyone else - in fact, they should work better on the leader. Meanwhile, remove healing from the portfolio of any one role and make it available to all via feats. Also, death to wardens. [/QUOTE]
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4E Class Survivor - Round 6
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