Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4E Class Survivor - Round 6
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nai_Calus" data-source="post: 4945407" data-attributes="member: 79670"><p>It's too bad that the Invoker I played was nothing like that at all mechancially. He didn't control. He barely contributed. Almost all of my attacks that weren't at-will I couldn't use until late in the second fight because they affected my allies, who were all bunched up with the monsters, and we were taking enough of a beating without me slamming them as well. He was easily the worst character I've played in an RPG, and that includes my 3.5 Bard that was my first character ever that I made with no clue what I was doing under a DM who ruled that Inspire Courage was a standard action to maintain. To be fair, he was a pregen with a spare freaking stat point in point buy, but the Swordmage I also played was similarily built by a two year old, except the S'mage was liquid awesome even with 'good god I would never take most of these powers who built this thing'. </p><p></p><p>So yeah, I kind of get what the idea is, but since it was so godsforsakenly far from that idea, which is a lame idea to me anyway... Blech. Kill it. With fire. And ice. And everything else. Knock it unconscious and drown it. (Sadly the DM ruled that, since I was adjacent to some rocks when I went unconscious playing the Invoker, that I'd landed against them due to the favour of my god, so I didn't get to drown that one.)</p><p></p><p>Bland flavor + class that doesn't seem to actually fit what bland flavor it has == Yuck, go away.</p></blockquote><p></p>
[QUOTE="Nai_Calus, post: 4945407, member: 79670"] It's too bad that the Invoker I played was nothing like that at all mechancially. He didn't control. He barely contributed. Almost all of my attacks that weren't at-will I couldn't use until late in the second fight because they affected my allies, who were all bunched up with the monsters, and we were taking enough of a beating without me slamming them as well. He was easily the worst character I've played in an RPG, and that includes my 3.5 Bard that was my first character ever that I made with no clue what I was doing under a DM who ruled that Inspire Courage was a standard action to maintain. To be fair, he was a pregen with a spare freaking stat point in point buy, but the Swordmage I also played was similarily built by a two year old, except the S'mage was liquid awesome even with 'good god I would never take most of these powers who built this thing'. So yeah, I kind of get what the idea is, but since it was so godsforsakenly far from that idea, which is a lame idea to me anyway... Blech. Kill it. With fire. And ice. And everything else. Knock it unconscious and drown it. (Sadly the DM ruled that, since I was adjacent to some rocks when I went unconscious playing the Invoker, that I'd landed against them due to the favour of my god, so I didn't get to drown that one.) Bland flavor + class that doesn't seem to actually fit what bland flavor it has == Yuck, go away. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4E Class Survivor - Round 6
Top