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<blockquote data-quote="Obryn" data-source="post: 4953369" data-attributes="member: 11821"><p>OK, you guys have convinced me that I'd give a Shaman a try. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'm kind of surprised how little love there is for Artificers. Having seen one at work in my game, I'm impressed at how well-rounded and powerful they are. They're probably my favorite Leader right now... Granted, I've seen only the ranged weapon type, and he keeps focused on this path, but ... wow.</p><p></p><p>* <strong>Free transfer of healing surges among the party</strong></p><p>* They're the longest-range leader for direct attacks, and deal sizable damage with crossbows</p><p>* They provide free, no-action buffing with daily item usage</p><p>* Recharging items is great for some parties, but the floating "use this bonus when you need it" item enchantment is golden for everyone</p><p>* <strong>Free transfer of healing surges among the party</strong></p><p>* They can give an absolutely stunning number of temporary HPs with their abilities</p><p>* One of their At-Wills, Magic Weapon, is easily among the best in the game. And their Encounters and Dailies are no slouch either.</p><p>* <strong>Free transfer of healing surges among the party</strong></p><p>* Powers like Healing Figurine are pretty amazing. Heck; all their Utilities have good utility.</p><p>* For weapon-using artificers, all the powers are Ranged OR Melee Weapon, and use Intelligence for both. So if your crossbow-wielding artificer is stuck in melee, he can drag out a spear or what-have-you and go to town <em>just as effectively.</em></p><p></p><p>At any rate, I'm a fan. I couldn't stand them in 3e, but I think artificers pretty much rock nowadays.</p></blockquote><p></p>
[QUOTE="Obryn, post: 4953369, member: 11821"] OK, you guys have convinced me that I'd give a Shaman a try. :) I'm kind of surprised how little love there is for Artificers. Having seen one at work in my game, I'm impressed at how well-rounded and powerful they are. They're probably my favorite Leader right now... Granted, I've seen only the ranged weapon type, and he keeps focused on this path, but ... wow. * [B]Free transfer of healing surges among the party[/B] * They're the longest-range leader for direct attacks, and deal sizable damage with crossbows * They provide free, no-action buffing with daily item usage * Recharging items is great for some parties, but the floating "use this bonus when you need it" item enchantment is golden for everyone * [B]Free transfer of healing surges among the party[/B] * They can give an absolutely stunning number of temporary HPs with their abilities * One of their At-Wills, Magic Weapon, is easily among the best in the game. And their Encounters and Dailies are no slouch either. * [B]Free transfer of healing surges among the party[/B] * Powers like Healing Figurine are pretty amazing. Heck; all their Utilities have good utility. * For weapon-using artificers, all the powers are Ranged OR Melee Weapon, and use Intelligence for both. So if your crossbow-wielding artificer is stuck in melee, he can drag out a spear or what-have-you and go to town [I]just as effectively.[/I] At any rate, I'm a fan. I couldn't stand them in 3e, but I think artificers pretty much rock nowadays. [/QUOTE]
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