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<blockquote data-quote="karlindel" data-source="post: 4954872" data-attributes="member: 27103"><p>Interesting to see a lot of the classes fairly close in popularity. Like a lot of others, I'm a fan of a lot of classes, and there aren't any that I would not be willing to play, so I voted for the ones I'd most like to play or have played and enjoyed.</p><p></p><p>I'm a bit surprised at the lack of love for the Artificer. The only beef I have with the class is that the Con build seems a bit too strong, and the Wis build a bit too weak. I'm playing the Wis build in an Eberron game, though, and having a blast. I'm also surprised at the popularity of the Avenger, which doesn't appeal to me at all. </p><p></p><p>The Shaman I would have been suprised at, but I've seen posts about people not liking the complexity of having to use the spirit companion (a tactical positioning aspect that I think of as a plus). I also like that it lets you spread the healing around a bit after combat, healing people without using their surges, which adds a lot to a party's staying power in dungeon crawls.</p></blockquote><p></p>
[QUOTE="karlindel, post: 4954872, member: 27103"] Interesting to see a lot of the classes fairly close in popularity. Like a lot of others, I'm a fan of a lot of classes, and there aren't any that I would not be willing to play, so I voted for the ones I'd most like to play or have played and enjoyed. I'm a bit surprised at the lack of love for the Artificer. The only beef I have with the class is that the Con build seems a bit too strong, and the Wis build a bit too weak. I'm playing the Wis build in an Eberron game, though, and having a blast. I'm also surprised at the popularity of the Avenger, which doesn't appeal to me at all. The Shaman I would have been suprised at, but I've seen posts about people not liking the complexity of having to use the spirit companion (a tactical positioning aspect that I think of as a plus). I also like that it lets you spread the healing around a bit after combat, healing people without using their surges, which adds a lot to a party's staying power in dungeon crawls. [/QUOTE]
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