Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e Clone − help create it!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jacob Lewis" data-source="post: 7619261" data-attributes="member: 6667921"><p><u>Fourth Edition D&D balanced ability scores (among other things) better than any other edition.</u> </p><p></p><p>If you go back to attributing a single characteristic to a specific defense, then you are giving those ability scores additional value over those that do not. The way 4e did it, pairing up the two closest-compatible abilities to each defense, players were less constrained in their character builds. For example, a player could explore cleric builds or concepts around a higher Intelligence without compromising the Reflex bonus he may enjoy for investing in more Dexterity (which, as you rightly point out, already has a higher value in the game).</p><p></p><p>Something else 4e does with placing more value on ability scores is making sure that the primary ability scores for *your* character is just as important in combat as everyone else's. Look at any class power. I can't verify every single one every created, but I can guarantee that the vast majority use the primary (and secondary, and sometimes even tertiary) ability score for that class to influence attack rolls, and usually damage rolls or other effects, like moving enemies or allies x-spaces + ability score modifiers.</p><p></p><p>If you're going a completely different route, that's fine. But by the looks of things, you're already heading in the opposite direction of 'balanced abilities'.</p><p></p><p>*Plus, there's too many people with too many ideas already working on too many versions of 4e clones at the moment. You might be better off writing your own version for the one perspective that matters the most in this particular project - yourself. Then present it for anyone else who might like your ideas, or even just get inspired enough to make their own revisions for themselves. Otherwise, you may be looking at an uphill battle trying to achieve group consensus for some of your most radical ideas. But kudos for effort! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 7619261, member: 6667921"] [U]Fourth Edition D&D balanced ability scores (among other things) better than any other edition.[/U] If you go back to attributing a single characteristic to a specific defense, then you are giving those ability scores additional value over those that do not. The way 4e did it, pairing up the two closest-compatible abilities to each defense, players were less constrained in their character builds. For example, a player could explore cleric builds or concepts around a higher Intelligence without compromising the Reflex bonus he may enjoy for investing in more Dexterity (which, as you rightly point out, already has a higher value in the game). Something else 4e does with placing more value on ability scores is making sure that the primary ability scores for *your* character is just as important in combat as everyone else's. Look at any class power. I can't verify every single one every created, but I can guarantee that the vast majority use the primary (and secondary, and sometimes even tertiary) ability score for that class to influence attack rolls, and usually damage rolls or other effects, like moving enemies or allies x-spaces + ability score modifiers. If you're going a completely different route, that's fine. But by the looks of things, you're already heading in the opposite direction of 'balanced abilities'. *Plus, there's too many people with too many ideas already working on too many versions of 4e clones at the moment. You might be better off writing your own version for the one perspective that matters the most in this particular project - yourself. Then present it for anyone else who might like your ideas, or even just get inspired enough to make their own revisions for themselves. Otherwise, you may be looking at an uphill battle trying to achieve group consensus for some of your most radical ideas. But kudos for effort! :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e Clone − help create it!
Top