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<blockquote data-quote="Zardnaar" data-source="post: 7619518" data-attributes="member: 6716779"><p>An attempt (5E), I'll have to rename some of this stuff.</p><p></p><p>Fighter</p><p>Role: Defender</p><p>Power Source:Martial</p><p>Hit Dice level 1 2d20 (20)+ con modifier</p><p>Hit dice per level, 1d10+ con modifier</p><p>Armor Proficiency, light, medium,heavy, shields</p><p>Weapon proficiency, simple, martial</p><p>Skills: as 5E (including backgrounds)</p><p></p><p>Combat Challenge: Every time you attack you mark the target. Target has disadvantage on any attack that doesn't include you as a target</p><p>Second Wind, 5+ con modifier</p><p></p><p>Sentinel: you gain advantage on opportunity attacks. An enemy struck by your opportunity attack stops moving until the start of its next turn.</p><p></p><p>Fighter Weapon Talent. Fighters gain a +2 bonus to hit with any weapon they are proficient with.</p><p></p><p>Fighter Champion (Greatweapon)</p><p></p><p>Fighter Powers</p><p></p><p>At Will Talents</p><p>Cleave.</p><p>When you reduce an enemy to 0 hit points you may make an attack as a bonus action. </p><p></p><p>Reaper</p><p>When you miss you may deal damage equal to half your strength modifer. If you are a champion you deal damage equal to your full strength modifier. </p><p></p><p>Short Rest Talents (short rest = 1 minute)</p><p>Bash</p><p>When you hit an opponent you knock them prone.</p><p></p><p>Daily Talent</p><p>Villains Doom</p><p> You score a critical hit on an opponent. Until the end of the encounter you gain advantage to hit and an extra 1d6 points of damage. </p><p></p><p>Feat</p><p>Power Attack (-2 to to hit +3 damage).</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7619518, member: 6716779"] An attempt (5E), I'll have to rename some of this stuff. Fighter Role: Defender Power Source:Martial Hit Dice level 1 2d20 (20)+ con modifier Hit dice per level, 1d10+ con modifier Armor Proficiency, light, medium,heavy, shields Weapon proficiency, simple, martial Skills: as 5E (including backgrounds) Combat Challenge: Every time you attack you mark the target. Target has disadvantage on any attack that doesn't include you as a target Second Wind, 5+ con modifier Sentinel: you gain advantage on opportunity attacks. An enemy struck by your opportunity attack stops moving until the start of its next turn. Fighter Weapon Talent. Fighters gain a +2 bonus to hit with any weapon they are proficient with. Fighter Champion (Greatweapon) Fighter Powers At Will Talents Cleave. When you reduce an enemy to 0 hit points you may make an attack as a bonus action. Reaper When you miss you may deal damage equal to half your strength modifer. If you are a champion you deal damage equal to your full strength modifier. Short Rest Talents (short rest = 1 minute) Bash When you hit an opponent you knock them prone. Daily Talent Villains Doom You score a critical hit on an opponent. Until the end of the encounter you gain advantage to hit and an extra 1d6 points of damage. Feat Power Attack (-2 to to hit +3 damage). [/QUOTE]
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