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<blockquote data-quote="Tony Vargas" data-source="post: 7619527" data-attributes="member: 996"><p>Not initiative - DEX still had it over INT on that one - but otherwise, stats were paired for defense, and any stat could be a primary (attack) or secondary (riders, features) for a class or build, somewhere. That meant a concept that called for a particular high stat wasn't just dead in the water.</p><p></p><p>Stats still represented different things, acted as prerequisites, and added to different skills. </p><p>Some came out a bit ahead of others. DEX wasn't quite the uberstat it is in 5e, but it did add to Initiative and (like INT) AC/REF, and did add to a number of very useful skills, while most other stats added to fewer or less-frequently-used skills (or both).</p><p></p><p>STR was hurt by the introduction of Melee Training, in particular. Prior to that, Fighters & STR-primary Paladin & Cleric Builds (and even the STR-secondary 'brutal' Rogue build) had a distinct advantage in having solid basic attacks that scaled well to high levels. At-will Powers that counted as MBAs, and Melee Training made that less useful & distinctive, … and, the STR Paladin got an upgrade in Divine Power, the STR Cleric was supplanted by the 'battle' build late in the game, and the 'brutal' rogue just sort of faded away.</p><p></p><p></p><p> Abilities could go pretty high, though, so a primary stat adding to a skill was going to give a relatively greater advantage at higher levels than low.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7619527, member: 996"] Not initiative - DEX still had it over INT on that one - but otherwise, stats were paired for defense, and any stat could be a primary (attack) or secondary (riders, features) for a class or build, somewhere. That meant a concept that called for a particular high stat wasn't just dead in the water. Stats still represented different things, acted as prerequisites, and added to different skills. Some came out a bit ahead of others. DEX wasn't quite the uberstat it is in 5e, but it did add to Initiative and (like INT) AC/REF, and did add to a number of very useful skills, while most other stats added to fewer or less-frequently-used skills (or both). STR was hurt by the introduction of Melee Training, in particular. Prior to that, Fighters & STR-primary Paladin & Cleric Builds (and even the STR-secondary 'brutal' Rogue build) had a distinct advantage in having solid basic attacks that scaled well to high levels. At-will Powers that counted as MBAs, and Melee Training made that less useful & distinctive, … and, the STR Paladin got an upgrade in Divine Power, the STR Cleric was supplanted by the 'battle' build late in the game, and the 'brutal' rogue just sort of faded away. Abilities could go pretty high, though, so a primary stat adding to a skill was going to give a relatively greater advantage at higher levels than low. [/QUOTE]
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