Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e Clone − help create it!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yaarel" data-source="post: 7620472" data-attributes="member: 58172"><p>I am a big fan of swaps. They are awesome for customization and balance.</p><p></p><p>If everything is formatted as powers, then it is so easy swap one power for an other.</p><p></p><p></p><p></p><p></p><p></p><p>If you look at the ‘Advancement’ table. The way the leveling sequence works out has levels 20 to 24 for Epic tier. This includes two ‘Epic’ feats at levels 20 and 24. It also includes an Epic race feature − great for concepts like Archfey. Levels 21 and 23 are for the Epic ‘destiny’ − here renamed ‘immortality’. These immortality features focus on a method of gaining immortality, and an epic legacy or portfolio relating to this concept.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>This Advancement table allocates class features (including archetype and path) at each odd level, because that is when the spellcasters get their class spells. This table intentionally, allocates spells according to the 3e and 5e method, because it allows for players to pick and choose various kinds of spells. 4e itself was hyper rigid − assigning dailies, encounters, and at-wills at specific levels − thus made spells wonky and difficult to balance.</p><p></p><p>I feel all feats should use the same format as spells. Then it is easy to compare them to spells, and rank them according to their levels. Then allow players to pick any feat of the same level or lower.</p><p></p><p>A cool thing about 4e is, there are no ‘spell levels’. All levels refer to the same level in the Advancement table. So it is possible to rank all spells and feats from level 1 to level 20 and higher.</p><p></p><p></p><p></p><p>In 5e, the class determines whether a spell is cast per long rest or per short rest. For example, Wizard and Sorcerer can cast certain same spells differently. But for 4e, the spell itself is short or long. So, I think it is ok for a Wizard to pick a short-rest spell and for a Warlock to pick a long-rest spell, if they want it for their known spells.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7620472, member: 58172"] I am a big fan of swaps. They are awesome for customization and balance. If everything is formatted as powers, then it is so easy swap one power for an other. If you look at the ‘Advancement’ table. The way the leveling sequence works out has levels 20 to 24 for Epic tier. This includes two ‘Epic’ feats at levels 20 and 24. It also includes an Epic race feature − great for concepts like Archfey. Levels 21 and 23 are for the Epic ‘destiny’ − here renamed ‘immortality’. These immortality features focus on a method of gaining immortality, and an epic legacy or portfolio relating to this concept. This Advancement table allocates class features (including archetype and path) at each odd level, because that is when the spellcasters get their class spells. This table intentionally, allocates spells according to the 3e and 5e method, because it allows for players to pick and choose various kinds of spells. 4e itself was hyper rigid − assigning dailies, encounters, and at-wills at specific levels − thus made spells wonky and difficult to balance. I feel all feats should use the same format as spells. Then it is easy to compare them to spells, and rank them according to their levels. Then allow players to pick any feat of the same level or lower. A cool thing about 4e is, there are no ‘spell levels’. All levels refer to the same level in the Advancement table. So it is possible to rank all spells and feats from level 1 to level 20 and higher. In 5e, the class determines whether a spell is cast per long rest or per short rest. For example, Wizard and Sorcerer can cast certain same spells differently. But for 4e, the spell itself is short or long. So, I think it is ok for a Wizard to pick a short-rest spell and for a Warlock to pick a long-rest spell, if they want it for their known spells. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e Clone − help create it!
Top