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<blockquote data-quote="Yaarel" data-source="post: 7621093" data-attributes="member: 58172"><p>Here is my first pass at Warlord powers. They are intended to balance with 5e, so compare these powers to 5e spells.</p><p></p><p>When a class gives the player the choice of a power, the player can choose any power, whether it is at-will, per rest (short or long), or per long rest. (I am tempted to refer to the At-Wills as ‘Fighter cantrips’.)</p><p></p><p>In 5e, several classes can share the same powers (including the same spells), so in the following powers, class names are absent. </p><p></p><p></p><p></p><p>[TABLE="width: 500"]</p><p>[TR]</p><p>[TD]<span style="color: #66cc99"><span style="font-size: 12px"><strong>Inspiring Presence // Defense 1</strong></span></span></p><p><span style="color: #66cc99"></span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<strong>Martial Psionic, Morale // Reaction • Rest</strong></p><p><strong></strong>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<strong>Target</strong>: 1 ally in close[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<strong>Heal</strong>: hit points = your level + your Charisma[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]Your presence boosts the morale of an embattled comrade in your combat unit. One ally in close range who can see or hear you, and who is less than full hit points but not dying, can restore a number of lost hit points up to your level plus your Charisma bonus. Any scrapes and bruises remain but are ignorable[/TD]</p><p>[/TR]</p><p>[/TABLE]</p><p>[TABLE="width: 500"]</p><p>[TR]</p><p>[TD]<span style="color: #66cc99"><span style="font-size: 12px"><strong>Inspiring Word // Defense 1</strong></span></span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<strong>Martial Psionic, Morale // Bonus Action • Rest</strong>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<strong>Target</strong>: 1 ally in close[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<strong>Heal</strong>: hit points = hit dice spent by ally[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]Your timely support inspires a member of your team to find inner strength. One ally in close range, who can see or hear you, who is less that full hit points but not dying, can spend any hit dice remaining to that ally to restore hit points as if completing a short rest. Any scrapes and bruises remain but become ignorable.[/TD]</p><p>[/TR]</p><p>[/TABLE]</p><p>[TABLE="width: 500"]</p><p>[TR]</p><p>[TD]<span style="color: #ff0066"><span style="font-size: 12px"><strong>Tactical Presence // Attack 1</strong></span></span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<strong>Martial Psionic, Tactics // Reaction • Rest</strong>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<strong>Target</strong>: 1 ally in close, 1 foe within range of allys attack[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<strong>Trigger</strong>: when ally attacks foe[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<strong>Attack</strong>: expertise to attack = your Intelligence[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]Your coaching heightens the effectiveness of your combat unit. One ally in close range, who can see or hear you, when making an attack against a hostile of your choice, can add an expertise bonus to one attack roll equal to your Intelligence bonus. Your ally resolves this attack.[/TD]</p><p>[/TR]</p><p>[/TABLE]</p><p>[TABLE="width: 500"]</p><p>[TR]</p><p>[TD]<span style="color: #ff0066"><span style="font-size: 12px"><strong>Commanders Strike // Attack 1</strong></span></span></p><p><span style="color: #ff0066"></span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<strong>Martial Psionic, Tactics // Action • Maneuver</strong></p><p><strong></strong>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<strong>Target</strong>: 1 ally in far, 1 foe within range of allys attack[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<strong>Attack</strong>: allys weapon or cantrip[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]Your surveyal of the battle in progress heightens the responsiveness of your combat unit. An ally in far range, who can see or hear you, can make one weapon attack or cantrip attack against a hostile of your choice. Your ally resolves this attack.[/TD]</p><p>[/TR]</p><p>[/TABLE]</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7621093, member: 58172"] Here is my first pass at Warlord powers. They are intended to balance with 5e, so compare these powers to 5e spells. When a class gives the player the choice of a power, the player can choose any power, whether it is at-will, per rest (short or long), or per long rest. (I am tempted to refer to the At-Wills as ‘Fighter cantrips’.) In 5e, several classes can share the same powers (including the same spells), so in the following powers, class names are absent. [TABLE="width: 500"] [TR] [TD][COLOR=#66cc99][SIZE=3][B]Inspiring Presence // Defense 1[/B][/SIZE] [/COLOR][/TD] [/TR] [TR] [TD][B]Martial Psionic, Morale // Reaction • Rest [/B][/TD] [/TR] [TR] [TD][B]Target[/B]: 1 ally in close[/TD] [/TR] [TR] [TD][B]Heal[/B]: hit points = your level + your Charisma[/TD] [/TR] [TR] [TD]Your presence boosts the morale of an embattled comrade in your combat unit. One ally in close range who can see or hear you, and who is less than full hit points but not dying, can restore a number of lost hit points up to your level plus your Charisma bonus. Any scrapes and bruises remain but are ignorable[/TD] [/TR] [/TABLE] [TABLE="width: 500"] [TR] [TD][COLOR=#66cc99][SIZE=3][B]Inspiring Word // Defense 1[/B][/SIZE][/COLOR][/TD] [/TR] [TR] [TD][B]Martial Psionic, Morale // Bonus Action • Rest[/B][/TD] [/TR] [TR] [TD][B]Target[/B]: 1 ally in close[/TD] [/TR] [TR] [TD][B]Heal[/B]: hit points = hit dice spent by ally[/TD] [/TR] [TR] [TD]Your timely support inspires a member of your team to find inner strength. One ally in close range, who can see or hear you, who is less that full hit points but not dying, can spend any hit dice remaining to that ally to restore hit points as if completing a short rest. Any scrapes and bruises remain but become ignorable.[/TD] [/TR] [/TABLE] [TABLE="width: 500"] [TR] [TD][COLOR=#ff0066][SIZE=3][B]Tactical Presence // Attack 1[/B][/SIZE][/COLOR][/TD] [/TR] [TR] [TD][B]Martial Psionic, Tactics // Reaction • Rest[/B][/TD] [/TR] [TR] [TD][B]Target[/B]: 1 ally in close, 1 foe within range of allys attack[/TD] [/TR] [TR] [TD][B]Trigger[/B]: when ally attacks foe[/TD] [/TR] [TR] [TD][B]Attack[/B]: expertise to attack = your Intelligence[/TD] [/TR] [TR] [TD]Your coaching heightens the effectiveness of your combat unit. One ally in close range, who can see or hear you, when making an attack against a hostile of your choice, can add an expertise bonus to one attack roll equal to your Intelligence bonus. Your ally resolves this attack.[/TD] [/TR] [/TABLE] [TABLE="width: 500"] [TR] [TD][COLOR=#ff0066][SIZE=3][B]Commanders Strike // Attack 1[/B][/SIZE] [/COLOR][/TD] [/TR] [TR] [TD][B]Martial Psionic, Tactics // Action • Maneuver [/B][/TD] [/TR] [TR] [TD][B]Target[/B]: 1 ally in far, 1 foe within range of allys attack[/TD] [/TR] [TR] [TD][B]Attack[/B]: allys weapon or cantrip[/TD] [/TR] [TR] [TD]Your surveyal of the battle in progress heightens the responsiveness of your combat unit. An ally in far range, who can see or hear you, can make one weapon attack or cantrip attack against a hostile of your choice. Your ally resolves this attack.[/TD] [/TR] [/TABLE] [/QUOTE]
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