Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e Clone − help create it!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yaarel" data-source="post: 7627045" data-attributes="member: 58172"><p>Probably, the Warlord can use the Fighter base class as the chassis. It looks something like the following.</p><p></p><p>Note. The Advancement chassis alternates base class features by level − specialization then standard then specialization then standard capstone. The following table only lists the base class levels without the specialization levels. All of the specialization features of the archetype to distinguish one kind of Fighter from an other will be inserted in the levels between these base class levels.</p><p></p><p>A player always can play the archetype from level 1 up, even if only in a rudimentary way, such as picking a special atwill (maneuver, cantrip) with the appropriate flavor. 5e sometimes delays this decision to level 2 or 3, with awkward consequences. For the level 1 Fighter specialization level, more choices for the ‘Fighting Style’ can explicitly implement the ‘archetype’. So for example, the ‘Fighting Style’ of an Eldritch Knight at level 1 might be Mage Armor. The ‘Fighting Style’ of the Warlord at level 1 might be Commanders Strike or other appropriate 4e maneuver.</p><p></p><p>At the moment, level 3 squeezes in both Action Surge and Extra Attack. I dont want to move Extra Attack to level 7 because it is a quintessential Fighter feature. Meanwhile, Action Surge already delays from level 2. Either I will make the balance work, or I will juggle it around later. Heh, as it is now, it is quite a capstone for the novice tier!</p><p></p><p>Finally, I am only assessing the balance at the novice tier. Each class level will have features worth about a feat. The higher tiers correlate moreorless with the standard 5e Fighter. The Fighter really is powerful, including at high tiers. Probably, I want there to be more options here or there, to trade some of this damage-dealing for various utility effects.</p><p></p><p>If any Fighter fans or Warlord fans have any ‘Wizard envy’, let me know some of the stuff that a Fighter or Warlord should be able to do!</p><p></p><p></p><p></p><p> [TABLE="class: Table"]</p><p>[TR]</p><p>[TD]<strong> TIER</strong></p><p><strong></strong>[/TD]</p><p>[TD]<p style="text-align: right"><p style="text-align: right"><strong>LEVEL</strong></p> </p><p>[/TD]</p><p>[TD]<strong> FIGHTER</strong></p><p><strong></strong>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD] NOVICE (class)[/TD]</p><p>[TD] <p style="text-align: right"><p style="text-align: right"><strong>L0</strong></p> <p style="text-align: right"></p> </p><p>[/TD]</p><p>[TD] Hit Points 6 (d10)</p><p>Light Armor</p><p> All Simple Weapons</p><p> Grapple</p><p> Athletics[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD] NOVICE (class capstone)[/TD]</p><p>[TD]<p style="text-align: right"><p style="text-align: right"><strong>L3</strong></p> </p><p>[/TD]</p><p>[TD] Extra Attack</p><p>Action Surge[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD] HERO (class)[/TD]</p><p>[TD]<p style="text-align: right"><p style="text-align: right"><strong>L7</strong></p> </p><p>[/TD]</p><p>[TD] Indomitable[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD] HERO (class capstone)[/TD]</p><p>[TD]<p style="text-align: right"><p style="text-align: right"><strong>L11</strong></p> </p><p>[/TD]</p><p>[TD] Extra Attack (2)[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD] MASTER (class)[/TD]</p><p>[TD]<p style="text-align: right"><p style="text-align: right"><strong>L15</strong></p> </p><p>[/TD]</p><p>[TD] Action Surge (2)</p><p> Indomitable (2)[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD] MASTER (class capstone)[/TD]</p><p>[TD]<p style="text-align: right"><p style="text-align: right"><strong>L19</strong></p> </p><p>[/TD]</p><p>[TD] Extra Attack (3)[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD] IMMORTAL (class)[/TD]</p><p>[TD]<p style="text-align: right"><p style="text-align: right"><strong>L23</strong></p> <p style="text-align: right"><strong></strong></p> </p><p>[/TD]</p><p>[TD][/TD]</p><p>[/TR]</p><p>[/TABLE]</p><p></p><p></p><p></p><p></p><p>In sum, EVERY Fighter will have the above features, regardless of archetype.</p><p></p><p>In this sense, the Warlord probably be a Fighter, but with the specialization ability to grant ones own Action Surge to an ally.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7627045, member: 58172"] Probably, the Warlord can use the Fighter base class as the chassis. It looks something like the following. Note. The Advancement chassis alternates base class features by level − specialization then standard then specialization then standard capstone. The following table only lists the base class levels without the specialization levels. All of the specialization features of the archetype to distinguish one kind of Fighter from an other will be inserted in the levels between these base class levels. A player always can play the archetype from level 1 up, even if only in a rudimentary way, such as picking a special atwill (maneuver, cantrip) with the appropriate flavor. 5e sometimes delays this decision to level 2 or 3, with awkward consequences. For the level 1 Fighter specialization level, more choices for the ‘Fighting Style’ can explicitly implement the ‘archetype’. So for example, the ‘Fighting Style’ of an Eldritch Knight at level 1 might be Mage Armor. The ‘Fighting Style’ of the Warlord at level 1 might be Commanders Strike or other appropriate 4e maneuver. At the moment, level 3 squeezes in both Action Surge and Extra Attack. I dont want to move Extra Attack to level 7 because it is a quintessential Fighter feature. Meanwhile, Action Surge already delays from level 2. Either I will make the balance work, or I will juggle it around later. Heh, as it is now, it is quite a capstone for the novice tier! Finally, I am only assessing the balance at the novice tier. Each class level will have features worth about a feat. The higher tiers correlate moreorless with the standard 5e Fighter. The Fighter really is powerful, including at high tiers. Probably, I want there to be more options here or there, to trade some of this damage-dealing for various utility effects. If any Fighter fans or Warlord fans have any ‘Wizard envy’, let me know some of the stuff that a Fighter or Warlord should be able to do! [TABLE="class: Table"] [TR] [TD][B] TIER [/B][/TD] [TD][RIGHT][RIGHT][B]LEVEL[/B][/RIGHT] [/RIGHT] [/TD] [TD][B] FIGHTER [/B][/TD] [/TR] [TR] [TD] NOVICE (class)[/TD] [TD] [RIGHT][RIGHT][B]L0[/B] [/RIGHT] [/RIGHT] [/TD] [TD] Hit Points 6 (d10) Light Armor All Simple Weapons Grapple Athletics[/TD] [/TR] [TR] [TD] NOVICE (class capstone)[/TD] [TD][RIGHT][RIGHT][B]L3[/B][/RIGHT] [/RIGHT] [/TD] [TD] Extra Attack Action Surge[/TD] [/TR] [TR] [TD] HERO (class)[/TD] [TD][RIGHT][RIGHT][B]L7[/B][/RIGHT] [/RIGHT] [/TD] [TD] Indomitable[/TD] [/TR] [TR] [TD] HERO (class capstone)[/TD] [TD][RIGHT][RIGHT][B]L11[/B][/RIGHT] [/RIGHT] [/TD] [TD] Extra Attack (2)[/TD] [/TR] [TR] [TD] MASTER (class)[/TD] [TD][RIGHT][RIGHT][B]L15[/B][/RIGHT] [/RIGHT] [/TD] [TD] Action Surge (2) Indomitable (2)[/TD] [/TR] [TR] [TD] MASTER (class capstone)[/TD] [TD][RIGHT][RIGHT][B]L19[/B][/RIGHT] [/RIGHT] [/TD] [TD] Extra Attack (3)[/TD] [/TR] [TR] [TD] IMMORTAL (class)[/TD] [TD][RIGHT][RIGHT][B]L23 [/B][/RIGHT] [/RIGHT] [/TD] [TD][/TD] [/TR] [/TABLE] In sum, EVERY Fighter will have the above features, regardless of archetype. In this sense, the Warlord probably be a Fighter, but with the specialization ability to grant ones own Action Surge to an ally. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e Clone − help create it!
Top