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<blockquote data-quote="Yaarel" data-source="post: 7633993" data-attributes="member: 58172"><p>It seems to me, the Fighter is a great chassis for the Knight/Warlord. The Fighter has so much ‘uncluttered’ design space. Because the Fighter base design space guarantees excellent damage dealing, the design space for the archetype can focus exclusively group enhancement capabilities.</p><p></p><p></p><p></p><p> @<em><strong><u><a href="https://www.enworld.org/forum/member.php?u=6716779" target="_blank">Zardnaar</a></u></strong></em>, @<em><strong><u><a href="https://www.enworld.org/forum/member.php?u=82504" target="_blank">Garthanos</a></u></strong></em>,</p><p></p><p>I found it easy to translate Come and Get It, into a 5e format and sensibility. It is also an example of how there is little difference between 4e Encounters and 4e Dailies.</p><p></p><p></p><p></p><p> <strong>Taunting Strike // Barrier Attack 3</strong></p><p>Worldly Mind, Intimidation // Action</p><p><strong>Target:</strong> foes in close</p><p><strong>Versus:</strong> your Charisma versus each foes Charisma</p><p><strong>Hit:</strong><strong> Barrier:</strong> each foe moves into melee</p><p><strong>Target:</strong> foes in melee</p><p> <strong>Attack:</strong> your per-turn attack</p><p> You taunt your foes, goading them to come attack you. When they reach you, you bust out to punish each of them. Each hostile in close range (30 feet) who can see or hear you must make a Charisma defense, or as a reaction move toward you, adjacent within melee range (5 feet) if able. Then you make one per-turn attack (such as using a weapon or a cantrip) against each hostile in melee.</p><p><span style="font-family: 'Arial'">[Compare 4e Come and Get It PH1]</span></p></blockquote><p></p>
[QUOTE="Yaarel, post: 7633993, member: 58172"] It seems to me, the Fighter is a great chassis for the Knight/Warlord. The Fighter has so much ‘uncluttered’ design space. Because the Fighter base design space guarantees excellent damage dealing, the design space for the archetype can focus exclusively group enhancement capabilities. @[I][B][U][URL="https://www.enworld.org/forum/member.php?u=6716779"]Zardnaar[/URL][/U][/B][/I], @[I][B][U][URL="https://www.enworld.org/forum/member.php?u=82504"]Garthanos[/URL][/U][/B][/I], I found it easy to translate Come and Get It, into a 5e format and sensibility. It is also an example of how there is little difference between 4e Encounters and 4e Dailies. [B]Taunting Strike // Barrier Attack 3[/B] Worldly Mind, Intimidation // Action [B]Target:[/B] foes in close [B]Versus:[/B] your Charisma versus each foes Charisma [B]Hit:[/B][B] Barrier:[/B] each foe moves into melee [B]Target:[/B] foes in melee [B]Attack:[/B] your per-turn attack You taunt your foes, goading them to come attack you. When they reach you, you bust out to punish each of them. Each hostile in close range (30 feet) who can see or hear you must make a Charisma defense, or as a reaction move toward you, adjacent within melee range (5 feet) if able. Then you make one per-turn attack (such as using a weapon or a cantrip) against each hostile in melee. [FONT=Arial][Compare 4e Come and Get It PH1][/FONT] [/QUOTE]
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