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<blockquote data-quote="Garthanos" data-source="post: 7634591" data-attributes="member: 82504"><p>Come and Get it Is not a Lazylord maneuver unless he can make an ally into the bait and trap so it remains a secondary for the style of character likely to use it, and might be a tertiary for the tough guy who really wants as many as possible next to him <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>The problem of compound rolling needs addressed in your design it is a classic one in D&D basically you end up hiding cool effects behind a series of skill checks and you get a very lame not worth attempting thing out of the deal. It has happened with improvised maneuvers throughout the games history.</p><p></p><p>I call it the Legolas and the Behemoth issue...</p><p></p><p> The fact that you are skilled in this particular trick is why in story it is more reliable than just using a normal act. The fact that we are playing a game and spending a not so immediately recoverable resource however is why it needs to be reliable for the player.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7634591, member: 82504"] Come and Get it Is not a Lazylord maneuver unless he can make an ally into the bait and trap so it remains a secondary for the style of character likely to use it, and might be a tertiary for the tough guy who really wants as many as possible next to him ;) The problem of compound rolling needs addressed in your design it is a classic one in D&D basically you end up hiding cool effects behind a series of skill checks and you get a very lame not worth attempting thing out of the deal. It has happened with improvised maneuvers throughout the games history. I call it the Legolas and the Behemoth issue... The fact that you are skilled in this particular trick is why in story it is more reliable than just using a normal act. The fact that we are playing a game and spending a not so immediately recoverable resource however is why it needs to be reliable for the player. [/QUOTE]
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