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[4e Clone] Eliminating the 5MWD without APs?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 6170395" data-attributes="member: 710"><p>I think there was a reason the Barbarian had the ability to channel his rages into a powerful attack. </p><p>Maybe it's not actually needed. I know that I occassionally like the ability to have additional powers at my disposal when a situation gets hairy, and as a DM, I can intentionally create such situations where the players need to spend all their resources. </p><p></p><p>The biggest problem might be that I don't generally like to play long dungeon delve sand one encounter per day works neatly for me - but that leads to every encounter - if it's supposed to be really exciting at least - needs to expend all those resources. </p><p></p><p>So it's a difficult thing to get right, and maybe there is no "one-size-fits-all" solution.</p><p></p><p>One approach could be that Dailies become special encounter powers: </p><p>- You can use exactly one of them per encounter. </p><p>- Once per encounter, you can also exhaust an encounter power to use an available Daily instead.</p><p>- A Daily only recovers after all the other dailies have been used, too. </p><p>=></p><p>- When you have encounter-lasting dailies, you won't generally use the 3rd option.</p><p>- When you have short-term dailies, you might be interested in using the 3rd option, but you sacrifice another tactical option (that usually would be weaker, but in some situations, will not be, but either way, this is not as powerful as using a daily and the encounter in the same encounter.)</p><p>- You have a strong incentive to use your Dailies to regain new ones.</p><p>- But spending a Daily still means not being able to use it in a situation where it could be more useful, still making it important to deliberate the situation.</p><p></p><p>Special abilites and additional rules, as usual, may allow to break the above rules...</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 6170395, member: 710"] I think there was a reason the Barbarian had the ability to channel his rages into a powerful attack. Maybe it's not actually needed. I know that I occassionally like the ability to have additional powers at my disposal when a situation gets hairy, and as a DM, I can intentionally create such situations where the players need to spend all their resources. The biggest problem might be that I don't generally like to play long dungeon delve sand one encounter per day works neatly for me - but that leads to every encounter - if it's supposed to be really exciting at least - needs to expend all those resources. So it's a difficult thing to get right, and maybe there is no "one-size-fits-all" solution. One approach could be that Dailies become special encounter powers: - You can use exactly one of them per encounter. - Once per encounter, you can also exhaust an encounter power to use an available Daily instead. - A Daily only recovers after all the other dailies have been used, too. => - When you have encounter-lasting dailies, you won't generally use the 3rd option. - When you have short-term dailies, you might be interested in using the 3rd option, but you sacrifice another tactical option (that usually would be weaker, but in some situations, will not be, but either way, this is not as powerful as using a daily and the encounter in the same encounter.) - You have a strong incentive to use your Dailies to regain new ones. - But spending a Daily still means not being able to use it in a situation where it could be more useful, still making it important to deliberate the situation. Special abilites and additional rules, as usual, may allow to break the above rules... [/QUOTE]
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[4e Clone] Eliminating the 5MWD without APs?
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