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[4e Clone] Eliminating the 5MWD without APs?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 6171017" data-attributes="member: 710"><p>Good points. Though I am not sure GP count really as metagame, they have an in-game representation, XP does generally not. </p><p></p><p>One thing I always wanted (but never have) to experiment was to add some kind of "injury" subsystem to the game - a form of lasting drawbacks due to damage, that are mostly decoupled from hit points, except they are of course triggered by hitpoint loss. Something like "if you go down to 0 hp, you suffer an injury, and if you're bloodied, that injury causes you a drawback". </p><p></p><p>Injuries could be a mechanic that motivates rest, since rest would the the only thing that heals injuries. (We can also cheat logic a bit for better verisimilitude a by introducing rituals and special magical items that heal even nasty injuries over night - but require downtime to be used.)</p><p></p><p>Dailies* and Action Points could be a mechanic that encourage to fight on: </p><p>- Action Points start at 0 after an extended rest and you gain 1 action point after each encounter. </p><p>- You can use one Daily per Encounter, if you want additional ones, you either need to spend an AP or sacrifice an encounter power.</p><p>- If you start and end an encounter without any Dailies, you refresh them all. </p><p>- After an extended rest, you can choose to lose any dailies you had and recover half of them. You don't have to (you might want to rely on the full refresh after a daily-power free encounter.)</p><p>Hit Points would be more or less neutral for this. They simply recover every encounter. If we want to keep healing surges:</p><p>- After a rest, you have half your healing surges (round down)</p><p>- After each encounter, you gain half your healing surges (round up). </p><p></p><p></p><p></p><p>*) we really need a better word for them when they are no longer Daily at all</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 6171017, member: 710"] Good points. Though I am not sure GP count really as metagame, they have an in-game representation, XP does generally not. One thing I always wanted (but never have) to experiment was to add some kind of "injury" subsystem to the game - a form of lasting drawbacks due to damage, that are mostly decoupled from hit points, except they are of course triggered by hitpoint loss. Something like "if you go down to 0 hp, you suffer an injury, and if you're bloodied, that injury causes you a drawback". Injuries could be a mechanic that motivates rest, since rest would the the only thing that heals injuries. (We can also cheat logic a bit for better verisimilitude a by introducing rituals and special magical items that heal even nasty injuries over night - but require downtime to be used.) Dailies* and Action Points could be a mechanic that encourage to fight on: - Action Points start at 0 after an extended rest and you gain 1 action point after each encounter. - You can use one Daily per Encounter, if you want additional ones, you either need to spend an AP or sacrifice an encounter power. - If you start and end an encounter without any Dailies, you refresh them all. - After an extended rest, you can choose to lose any dailies you had and recover half of them. You don't have to (you might want to rely on the full refresh after a daily-power free encounter.) Hit Points would be more or less neutral for this. They simply recover every encounter. If we want to keep healing surges: - After a rest, you have half your healing surges (round down) - After each encounter, you gain half your healing surges (round up). *) we really need a better word for them when they are no longer Daily at all [/QUOTE]
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[4e Clone] Eliminating the 5MWD without APs?
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