Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
[4e Clone] Scaling Powers! (?)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dungeoneer" data-source="post: 6334875" data-attributes="member: 91777"><p>I dunno, people have been playing D&D fighters for a long time and acquiring NO powers as they level and it seems like it's been okay. It seems like for certain classes this would be acceptable. And I should say that I'm not recommending this for EVERY class. Casters still need to pull new spells on a regular basis. </p><p></p><p>Anyway, I think the other key is to make the scaling powers ROBUST. That is to say that they are a) satisfyingly effective and b) maybe have some options baked into them. It might also be necessary in some cases to do more than simply scale up the damage every tier. You might need to add or change rider effects, number of targets, things like that. </p><p></p><p>As for tying powers to PPs and EDs, I honestly don't know. I think you would have to try both ways and see how it felt. I see the appeal of both being able to freely select powers and having nice, thematic packs of powers.</p><p></p><p>At the end of the day, the guiding principle should be that any given power should make the player really feel like they are embodying their class when used. A fighter's powers should make them feel like a fighter. A rogue's powers should make them feel like a rogue.</p><p></p><p>I think if that's working it doesn't really matter too much whether they get to select from fifteen different powers every other level or not. Besides which, there are only actually a handful of good powers at any given decision point, so all that supposed choice was really just for show.</p></blockquote><p></p>
[QUOTE="Dungeoneer, post: 6334875, member: 91777"] I dunno, people have been playing D&D fighters for a long time and acquiring NO powers as they level and it seems like it's been okay. It seems like for certain classes this would be acceptable. And I should say that I'm not recommending this for EVERY class. Casters still need to pull new spells on a regular basis. Anyway, I think the other key is to make the scaling powers ROBUST. That is to say that they are a) satisfyingly effective and b) maybe have some options baked into them. It might also be necessary in some cases to do more than simply scale up the damage every tier. You might need to add or change rider effects, number of targets, things like that. As for tying powers to PPs and EDs, I honestly don't know. I think you would have to try both ways and see how it felt. I see the appeal of both being able to freely select powers and having nice, thematic packs of powers. At the end of the day, the guiding principle should be that any given power should make the player really feel like they are embodying their class when used. A fighter's powers should make them feel like a fighter. A rogue's powers should make them feel like a rogue. I think if that's working it doesn't really matter too much whether they get to select from fifteen different powers every other level or not. Besides which, there are only actually a handful of good powers at any given decision point, so all that supposed choice was really just for show. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
[4e Clone] Scaling Powers! (?)
Top