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[4e Clone] Scaling Powers! (?)
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<blockquote data-quote="MoonSong" data-source="post: 6335022" data-attributes="member: 6689464"><p>I still think that is too much reinventing the wheel. And yes I also think that just two powers of each kind through heroic is too few. </p><p></p><p>In my own design I started thinking on removing scaling all together from the powers, all you get at higher levels is the chance to swap for a power with better riders, better targeting or better usage that were just too much for lower levels (or the chance to get what was a daily as an encounter power). In this way there is an actual qualitative improvement.</p><p></p><p>The actual scaling of damage comes on its own. Basically allowing strikers to add their full level to damage and non-strikers half their level. (well at least mathwise, strikers would add half their level, and the striker mechanic count for the other half)</p><p></p><p>This may come as weird, but actually a meager dice of scaling is too little compared to the evergrowing static modifiers, striker mechanic growth and extra critical dice from magic weapons/implements. Taking all that out of the powers leaves less more distinctive powers and erases all competence between them. A high damaging power at first level remains high damaging across the board.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6335022, member: 6689464"] I still think that is too much reinventing the wheel. And yes I also think that just two powers of each kind through heroic is too few. In my own design I started thinking on removing scaling all together from the powers, all you get at higher levels is the chance to swap for a power with better riders, better targeting or better usage that were just too much for lower levels (or the chance to get what was a daily as an encounter power). In this way there is an actual qualitative improvement. The actual scaling of damage comes on its own. Basically allowing strikers to add their full level to damage and non-strikers half their level. (well at least mathwise, strikers would add half their level, and the striker mechanic count for the other half) This may come as weird, but actually a meager dice of scaling is too little compared to the evergrowing static modifiers, striker mechanic growth and extra critical dice from magic weapons/implements. Taking all that out of the powers leaves less more distinctive powers and erases all competence between them. A high damaging power at first level remains high damaging across the board. [/QUOTE]
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[4e Clone] Scaling Powers! (?)
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