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General Tabletop Discussion
D&D Older Editions
[4e Clone] Scaling Powers! (?)
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<blockquote data-quote="Dungeoneer" data-source="post: 6335365" data-attributes="member: 91777"><p>It's possible you're reading something here I'm not saying - that Fighters should be underpowered or that all they should be able to do is hit things. That's not it at all. But I think that early on in 4e the answer to the question "How do you make non-casters interesting?" was "Give them a zillion powers to pick from!!!" I don't believe that that is the only answer or even the best answer.</p><p></p><p>I honestly don't have TOO much interest in coming up with a 4e 'Heartbreaker' because I already have one and it's called 13th Age. In that game the classes all work very differently, yet all of them are more interesting than "I hit it with my sword" and they also balance fairly well. But even within 4e we see that there are different ways you can approach the problem. Psionics showed another great approach to building classes. Essentials had some good ideas as well. I would recommend stealing from all three of these sources and coming up with new ideas too, rather than building every class as "modified AEDU".</p></blockquote><p></p>
[QUOTE="Dungeoneer, post: 6335365, member: 91777"] It's possible you're reading something here I'm not saying - that Fighters should be underpowered or that all they should be able to do is hit things. That's not it at all. But I think that early on in 4e the answer to the question "How do you make non-casters interesting?" was "Give them a zillion powers to pick from!!!" I don't believe that that is the only answer or even the best answer. I honestly don't have TOO much interest in coming up with a 4e 'Heartbreaker' because I already have one and it's called 13th Age. In that game the classes all work very differently, yet all of them are more interesting than "I hit it with my sword" and they also balance fairly well. But even within 4e we see that there are different ways you can approach the problem. Psionics showed another great approach to building classes. Essentials had some good ideas as well. I would recommend stealing from all three of these sources and coming up with new ideas too, rather than building every class as "modified AEDU". [/QUOTE]
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[4e Clone] Scaling Powers! (?)
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